#include "include/Game.h" #include "include/Renderer.h" #include #include int main() { try { Renderer renderer; if ( !renderer.init() ) { std::cerr << "Could not initialize SDL2 renderer.\n"; return 1; } renderer.setAutoAdvanceMs( 900 ); Game game; game.setRenderer( &renderer ); game.run(); return 0; } catch ( const std::exception& e ) { std::cerr << "Fatal error: " << e.what() << "\n"; return 1; } }