1680388189
- Integrate SDL2 GUI rendering into the Game class - Update World::getSurfaceLevel to correctly identify surface height - Improve ASSERT_EQ macro to avoid multiple evaluation of arguments - Fix typo in main_gui.cpp include - Update CMakeLists.txt to include Threads package
67 lines
1.5 KiB
CMake
67 lines
1.5 KiB
CMake
cmake_minimum_required(VERSION 3.15)
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project(deep_miner)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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# Compiler warnings
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if(MSVC)
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add_compile_options(/W4)
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else()
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add_compile_options(-Wall -Wextra -Wpedantic)
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endif()
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find_package(Threads REQUIRED)
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# All robot + world sources (shared between game and test binaries)
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set(LIB_SOURCES
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src/BaseRobot.cpp
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src/World.cpp
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src/SortBot.cpp
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src/DigDeepBot.cpp
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src/RandomBot.cpp
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src/SmartBot.cpp
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src/LookaheadBot.cpp
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)
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option(BUILD_GUI "Build SDL2 GUI target" OFF)
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if (BUILD_GUI)
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find_package(SDL2 REQUIRED)
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find_package(SDL2_ttf REQUIRED)
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add_executable(deep_miner_gui
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${LIB_SOURCES}
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src/Game.cpp
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src/Renderer.cpp
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main_gui.cpp
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)
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target_compile_definitions(deep_miner_gui PRIVATE WITH_SDL2_GUI)
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target_include_directories(deep_miner_gui PRIVATE include ${SDL2_INCLUDE_DIRS})
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target_link_libraries(deep_miner_gui
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Threads::Threads
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SDL2::SDL2
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SDL2_ttf::SDL2_ttf
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)
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endif()
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# Main game executable
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add_executable(deep_miner
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${LIB_SOURCES}
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src/Game.cpp
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main.cpp
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)
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target_link_libraries(deep_miner Threads::Threads)
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# Test executable (no Game.cpp — tests target individual classes directly)
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add_executable(deep_miner_tests
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${LIB_SOURCES}
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tests/test_all.cpp
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)
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# Register with CTest so `ctest` / `cmake --build . --target test` works
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enable_testing()
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add_test(NAME unit_tests COMMAND deep_miner_tests)
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