Files
deepMiner/include/Game.h
T
fegger f45f73cb27 Refactor code style, comments, and robot implementations
Move UML PDF to doc/ and update .gitignore. Normalize includes,
whitespace and function signatures across headers/sources and add
concise class/function documentation. Fix RandomBot so the mine
limit is computed once and simplify DigDeepBot/SortBot mining logic.
Tidy World/Game initialization, error handling, and minor const/var
clarifications for readability and correctness
2026-04-20 12:06:33 +02:00

31 lines
699 B
C++

#pragma once
#include <memory>
#include "Robot.h"
#include "World.h"
/* Coordinates game setup, turn order, world updates, and final scoring output. */
class Game {
public:
Game ();
void run ();
private:
World world_;
std::unique_ptr<Robot> player_;
std::unique_ptr<Robot> computer_;
bool autoMode_ = false;
int lastThreshold_ = 0;
void setup ();
void play ( Robot &robot, bool isPlayer );
void checkRearrange ( Robot &robot );
void applyEffect ( Robot &robot, int effect );
bool isGameOver () const;
void printScores () const;
void printResult () const;
std::unique_ptr<Robot> createRobot ( int choice, int x, int y ) const;
};