feat(app): implement Phase 5 local UDP sender->receiver loopback
Wire the first end-to-end pipeline: capture -> encode -> packetize -> UDP -> depacketize -> decode -> render. - UdpRtpTransport: raw POSIX UDP sockets (IPv4 via getaddrinfo), a receive jthread woken by socket close on stop; port 0 skips binding so the sender uses an OS-assigned source port. ASIO stays deferred to the signaling phase per ARCHITECTURE.md. - SdlRenderer: SDL3 window/renderer with RGBA texture upload; the texture is recreated on resolution change. RendererFactory now returns RendererResult so SDL init failures carry a message, mirroring the codec/capture error patterns. - screencast binary: parse_cli plus SenderPipeline/ReceiverPipeline per the app scaffolds; the sender creates its encoder once capture reports real dimensions, the receiver keeps a bounded 3-frame queue to hold latency down and renders on its own thread until the window closes. cli argv signature fixed to 'const char* const*' so main's argv converts implicitly. - Encoder: drop AV_CODEC_FLAG_GLOBAL_HEADER so libx264 repeats SPS/PPS in-band at each keyframe -- the receiver decodes from the bitstream alone, which also makes mid-stream joins and later PLI recovery work without out-of-band parameter negotiation. The round-trip test now exercises exactly that path. - tests: new udp-loopback integration test pushes synthetic frames through a real localhost socket and decodes 10/10 frames with the right dimensions; valgrind clean (loopback + codec). meson test 4/4. Manual validation on the desktop (receiver window shows the captured desktop) is documented in docs/RUNBOOK.md.
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@@ -49,6 +49,23 @@ PipeWire proxy operation ran without the thread-loop lock — all pw
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calls that send messages (connect, stream, core) must happen under
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`pw_thread_loop_lock`.
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## Sender / receiver loopback (Phase 5, manual)
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Two terminals on the same desktop session:
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```sh
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./build/src/app/screencast --receive # terminal 1: window appears
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./build/src/app/screencast --send # terminal 2: portal source picker
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```
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Expected: the receiver window shows the captured desktop in near real time.
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Stop either side with Ctrl-C. Optional flags: `--port`, `--peer HOST[:PORT]`,
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`--bitrate KBPS`, `--target window`.
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The headless equivalent runs as part of `meson test` (`udp loopback` test):
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synthetic frames → encode → packetize → localhost UDP → depacketize →
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decode, no portal or window involved.
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## Formatting
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```sh
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