feat(app): implement Phase 5 local UDP sender->receiver loopback

Wire the first end-to-end pipeline: capture -> encode -> packetize ->
UDP -> depacketize -> decode -> render.

- UdpRtpTransport: raw POSIX UDP sockets (IPv4 via getaddrinfo), a
  receive jthread woken by socket close on stop; port 0 skips binding
  so the sender uses an OS-assigned source port. ASIO stays deferred
  to the signaling phase per ARCHITECTURE.md.
- SdlRenderer: SDL3 window/renderer with RGBA texture upload; the
  texture is recreated on resolution change. RendererFactory now
  returns RendererResult so SDL init failures carry a message,
  mirroring the codec/capture error patterns.
- screencast binary: parse_cli plus SenderPipeline/ReceiverPipeline
  per the app scaffolds; the sender creates its encoder once capture
  reports real dimensions, the receiver keeps a bounded 3-frame queue
  to hold latency down and renders on its own thread until the window
  closes. cli argv signature fixed to 'const char* const*' so main's
  argv converts implicitly.
- Encoder: drop AV_CODEC_FLAG_GLOBAL_HEADER so libx264 repeats SPS/PPS
  in-band at each keyframe -- the receiver decodes from the bitstream
  alone, which also makes mid-stream joins and later PLI recovery
  work without out-of-band parameter negotiation. The round-trip test
  now exercises exactly that path.
- tests: new udp-loopback integration test pushes synthetic frames
  through a real localhost socket and decodes 10/10 frames with the
  right dimensions; valgrind clean (loopback + codec). meson test 4/4.

Manual validation on the desktop (receiver window shows the captured
desktop) is documented in docs/RUNBOOK.md.
This commit is contained in:
2026-09-07 11:02:40 +02:00
parent b5e8d7174c
commit 10870bc6c9
20 changed files with 1057 additions and 61 deletions
+3 -1
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@@ -20,6 +20,8 @@ struct ReceiveCommand {
using Command = std::variant<SendCommand, ReceiveCommand>;
// Parse command line arguments. Prints usage and returns std::nullopt on error.
std::optional<Command> parse_cli(int argc, const char* argv[]);
// `argv` is `char const* const*` so both `main`'s `char**` and const arrays
// convert implicitly.
std::optional<Command> parse_cli(int argc, const char* const argv[]);
} // namespace sc
+3
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@@ -16,6 +16,9 @@ struct SenderPipelineConfig {
EncoderConfig encoder;
Endpoint local_rtp_endpoint;
std::optional<Endpoint> signaling_server;
// Where encoded RTP packets are sent. Defaults to the local loopback so
// a sender and receiver on one machine work without any configuration.
Endpoint peer_rtp_endpoint{"127.0.0.1", 5004};
};
struct ReceiverPipelineConfig {