Scaffold C++20 screencast project with Meson, agent workflow, and phase plan

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2026-08-28 21:54:32 +02:00
commit 742611b841
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#pragma once
#include <cstdint>
#include <memory>
#include <optional>
#include <span>
#include <string_view>
#include <variant>
#include <vector>
namespace sc {
// Opaque resource owned by the capture implementation.
struct CapturedFrame {
int width = 0;
int height = 0;
uint64_t timestamp_ns = 0; // capture clock, monotonic
std::vector<std::byte> pixels;
// TODO: pixel format, stride, FD handle for dmabuf
};
// Capture target: whole monitor, specific window, or a region.
struct CaptureTargetWholeScreen {};
struct CaptureTargetWindow {
std::string_view window_id;
};
struct CaptureTargetRegion {
int x = 0;
int y = 0;
int width = 0;
int height = 0;
};
using CaptureTarget = std::variant<
CaptureTargetWholeScreen,
CaptureTargetWindow,
CaptureTargetRegion>;
class CaptureSession {
public:
virtual ~CaptureSession() = default;
// Blocking call to acquire one frame. Returns std::nullopt on graceful stop.
virtual std::optional<CapturedFrame> next_frame() = 0;
// Request the session to stop. May be called from another thread.
virtual void stop() = 0;
};
// Factory for the PipeWire / xdg-desktop-portal capture backend.
class CaptureFactory {
public:
static std::unique_ptr<CaptureSession> create(CaptureTarget target);
};
} // namespace sc