Scaffold C++20 screencast project with Meson, agent workflow, and phase plan

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2026-08-28 21:54:32 +02:00
commit 742611b841
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#pragma once
#include "screencast/network/transport.h"
#include <functional>
#include <memory>
#include <string>
namespace sc {
// JSON-based control messages exchanged before or during a session.
struct SessionOffer {
std::string session_id;
std::string codec_name;
int width = 0;
int height = 0;
int frame_rate_num = 30;
int frame_rate_den = 1;
Endpoint rtp_endpoint;
};
struct SessionAnswer {
std::string session_id;
Endpoint rtp_endpoint;
};
using SignalingMessage = std::variant<SessionOffer, SessionAnswer>;
class SignalingChannel {
public:
using MessageCallback = std::function<void ( const SignalingMessage & )>;
virtual ~SignalingChannel () = default;
virtual bool connect ( const Endpoint &server ) = 0;
virtual void send ( const SignalingMessage &message ) = 0;
virtual void on_message ( MessageCallback callback ) = 0;
virtual void disconnect () = 0;
};
class SignalingFactory {
public:
static std::unique_ptr<SignalingChannel> create_websocket_client ();
static std::unique_ptr<SignalingChannel> create_websocket_server ( uint16_t port );
};
} // namespace sc