feat(network): implement Phase 6 LAN discovery and session signaling
Add mDNS/DNS-SD discovery and JSON session negotiation so two peers on a LAN connect without hard-coded addresses. - Discovery (Avahi threaded-poll client): the receiver announces _screencast._tcp with its signaling port; senders browse and resolve peers. Strict lock ordering (poll lock before state mutex) keeps the callbacks deadlock-free; name collisions rename via avahi_alternative_service_name. - Signaling: one JSON object per newline-terminated TCP line. The receiver hosts a server (port 5005) and answers session offers with its RTP port; senders connect, offer, and stream to the negotiated endpoint. WebSocket was deferred: no WS library is installed, the skill permits plain TCP, and the wire format is transport-agnostic. - Dual-stack transports: this machine resolves its own services over IPv6, so getaddrinfo now runs AF_UNSPEC and listeners bind IPv6 with IPV6_V6ONLY=0 (IPv4 fallback), covering UDP and TCP alike. The signaling client shutdown now uses shutdown() so a reader blocked in recv() cannot hang the join (a plain close() does not wake it). - CLI: --discover lists receivers (deduped to one entry per host); --send auto-disovers when exactly one receiver is found; --peer targets a receiver directly; --signaling-port overrides the default. Validation: meson test 5/5 (new signaling round-trip test), valgrind clean. End-to-end over loopback: --discover finds the announced receiver, a probe negotiated a session and streamed 60 frames over both IPv4 and IPv6, and the receiver reported stream started. mDNS resolution was verified against avahi-browse as an independent reference.
This commit is contained in:
@@ -0,0 +1,101 @@
|
||||
// Phase 6 signaling test: a client offers a session to a server over a real
|
||||
// localhost TCP connection and receives the server's answer.
|
||||
|
||||
#include "screencast/network/signaling.h"
|
||||
|
||||
#include <atomic>
|
||||
#include <chrono>
|
||||
#include <cstdio>
|
||||
#include <cstdlib>
|
||||
#include <future>
|
||||
#include <memory>
|
||||
#include <string>
|
||||
#include <thread>
|
||||
|
||||
namespace {
|
||||
|
||||
[[noreturn]] void fail(const char* what) {
|
||||
std::fprintf(stderr, "test_signaling: FAIL: %s\n", what);
|
||||
std::abort();
|
||||
}
|
||||
|
||||
void check(bool condition, const char* what) {
|
||||
if (!condition) {
|
||||
fail(what);
|
||||
}
|
||||
}
|
||||
|
||||
void check_result(const char* what, const sc::NetworkResult<std::unique_ptr<sc::SignalingChannel>>& result) {
|
||||
if (sc::is_network_error(result)) {
|
||||
std::fprintf(stderr, "test_signaling: FAIL: %s: %s\n", what, sc::network_error(result).message.c_str());
|
||||
std::abort();
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace
|
||||
|
||||
int main() {
|
||||
// Bind the server to the first free port in a small range.
|
||||
std::unique_ptr<sc::SignalingChannel> server;
|
||||
uint16_t server_port = 0;
|
||||
for (uint16_t port = 45940; port < 45960; ++port) {
|
||||
auto server_result = sc::SignalingFactory::create_server(port);
|
||||
if (!sc::is_network_error(server_result)) {
|
||||
server = std::move(sc::network_value(server_result));
|
||||
server_port = port;
|
||||
break;
|
||||
}
|
||||
}
|
||||
check(server != nullptr, "server listens");
|
||||
check(server_port != 0, "server port");
|
||||
|
||||
constexpr uint16_t advertised_rtp_port = 45999;
|
||||
|
||||
// The receiver side of the handshake: reply to offers with an answer.
|
||||
server->on_message([&](const sc::SignalingMessage& message) {
|
||||
const sc::SessionOffer* offer = std::get_if<sc::SessionOffer>(&message);
|
||||
if (offer == nullptr) {
|
||||
return;
|
||||
}
|
||||
sc::SessionAnswer answer;
|
||||
answer.session_id = offer->session_id;
|
||||
answer.rtp_endpoint = sc::Endpoint{"", advertised_rtp_port};
|
||||
server->send(answer);
|
||||
});
|
||||
|
||||
// The sender side: connect, offer, and wait for the answer.
|
||||
auto client_result = sc::SignalingFactory::create_client();
|
||||
check_result("client create", client_result);
|
||||
std::unique_ptr<sc::SignalingChannel> client = std::move(sc::network_value(client_result));
|
||||
|
||||
check(client->connect(sc::Endpoint{"127.0.0.1", server_port}), "client connect");
|
||||
|
||||
std::promise<sc::SessionAnswer> answer_promise;
|
||||
auto answer_future = answer_promise.get_future();
|
||||
std::atomic<bool> answered{false};
|
||||
client->on_message([&](const sc::SignalingMessage& message) {
|
||||
if (const sc::SessionAnswer* answer = std::get_if<sc::SessionAnswer>(&message)) {
|
||||
if (!answered.exchange(true)) {
|
||||
answer_promise.set_value(*answer);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
sc::SessionOffer offer;
|
||||
offer.session_id = "test-session-0001";
|
||||
offer.codec_name = "h264";
|
||||
offer.frame_rate_num = 25;
|
||||
offer.frame_rate_den = 1;
|
||||
client->send(offer);
|
||||
|
||||
check(answer_future.wait_for(std::chrono::seconds(5)) == std::future_status::ready, "answer received");
|
||||
const sc::SessionAnswer answer = answer_future.get();
|
||||
check(answer.session_id == "test-session-0001", "session id echoes");
|
||||
check(answer.rtp_endpoint.port == advertised_rtp_port, "rtp port in answer");
|
||||
|
||||
client->disconnect();
|
||||
server->disconnect();
|
||||
|
||||
std::puts("test_signaling: all checks passed");
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user