feat(render): fullscreen headless receiver with letterboxing
A headless receiver has no window manager, so a windowed window is meaningless there — the screencast should simply fill the screen. The renderer now goes borderless fullscreen automatically when SDL runs the KMSDRM backend, and --fullscreen forces the same behavior in desktop sessions. The video keeps its aspect ratio via SDL_SetRenderLogicalPresentation(LETTERBOX): a 4:3 desktop on a 16:9 TV renders with black bars instead of a stretched picture, the cursor is hidden, and the clear-before-draw keeps the bars black. Verified live on a 3440x1440 monitor: the --fullscreen receiver window covered the entire display while a 4:3 synthetic feed rendered with pure-black pillarbox bars (Y=0/SAT=0) and a saturated-red center (V=254). meson test 5/5 in both build configurations.
This commit is contained in:
@@ -12,6 +12,9 @@ struct RendererConfig {
|
||||
std::string window_title = "screencast receiver";
|
||||
int initial_width = 1280;
|
||||
int initial_height = 720;
|
||||
// Borderless fullscreen. On the headless KMSDRM backend (no window
|
||||
// manager) fullscreen is enabled automatically.
|
||||
bool fullscreen = false;
|
||||
};
|
||||
|
||||
class Renderer {
|
||||
|
||||
Reference in New Issue
Block a user