# Phase 5 renderer: SDL3 software texture upload, no GPU pipeline yet. dep_sdl3 = dependency('sdl3') sc_render_sources = files('sdl_renderer.cpp') sc_render = static_library('sc_render', sc_render_sources, include_directories : sc_core_inc, dependencies : [dep_sdl3]) sc_render_dep = declare_dependency( link_with : sc_render, include_directories : sc_core_inc, dependencies : [dep_sdl3])