Files
screen_cast/include/screencast/render/renderer.h
T

38 lines
817 B
C++

#pragma once
#include "screencast/codec/decoder.h"
#include <cstdint>
#include <memory>
#include <optional>
#include <string_view>
namespace sc {
struct RendererConfig {
std::string_view window_title = "screencast receiver";
int initial_width = 1280;
int initial_height = 720;
};
class Renderer {
public:
virtual ~Renderer () = default;
// Present one decoded frame. Returns false if the window was closed.
virtual bool present ( const DecodedFrame &frame ) = 0;
// Pump events (window close, resize). Non-blocking.
virtual bool poll_events () = 0;
// Destroy the window and release GPU resources.
virtual void shutdown () = 0;
};
class RendererFactory {
public:
static std::unique_ptr<Renderer> create ( const RendererConfig &config );
};
} // namespace sc