Files
screen_cast/include/screencast/app/pipeline.h
T
fegger 7be8d59d07 feat(network): implement Phase 6 LAN discovery and session signaling
Add mDNS/DNS-SD discovery and JSON session negotiation so two peers on
a LAN connect without hard-coded addresses.

- Discovery (Avahi threaded-poll client): the receiver announces
  _screencast._tcp with its signaling port; senders browse and resolve
  peers. Strict lock ordering (poll lock before state mutex) keeps the
  callbacks deadlock-free; name collisions rename via
  avahi_alternative_service_name.
- Signaling: one JSON object per newline-terminated TCP line. The
  receiver hosts a server (port 5005) and answers session offers with
  its RTP port; senders connect, offer, and stream to the negotiated
  endpoint. WebSocket was deferred: no WS library is installed, the
  skill permits plain TCP, and the wire format is transport-agnostic.
- Dual-stack transports: this machine resolves its own services over
  IPv6, so getaddrinfo now runs AF_UNSPEC and listeners bind IPv6 with
  IPV6_V6ONLY=0 (IPv4 fallback), covering UDP and TCP alike. The
  signaling client shutdown now uses shutdown() so a reader blocked in
  recv() cannot hang the join (a plain close() does not wake it).
- CLI: --discover lists receivers (deduped to one entry per host);
  --send auto-disovers when exactly one receiver is found; --peer
  targets a receiver directly; --signaling-port overrides the default.

Validation: meson test 5/5 (new signaling round-trip test), valgrind
clean. End-to-end over loopback: --discover finds the announced
receiver, a probe negotiated a session and streamed 60 frames over
both IPv4 and IPv6, and the receiver reported stream started. mDNS
resolution was verified against avahi-browse as an independent
reference.
2026-09-07 12:16:34 +02:00

62 lines
1.5 KiB
C++

#pragma once
#include "screencast/capture/capture.h"
#include "screencast/codec/decoder.h"
#include "screencast/codec/encoder.h"
#include "screencast/network/transport.h"
#include "screencast/render/renderer.h"
#include <memory>
#include <optional>
namespace sc {
struct SenderPipelineConfig {
CaptureTarget capture_target;
EncoderConfig encoder;
Endpoint local_rtp_endpoint;
std::optional<Endpoint> signaling_server;
// Where encoded RTP packets are sent. Defaults to the local loopback so
// a sender and receiver on one machine work without any configuration.
Endpoint peer_rtp_endpoint{"127.0.0.1", 5004};
};
struct ReceiverPipelineConfig {
DecoderConfig decoder;
Endpoint local_rtp_endpoint;
std::optional<Endpoint> peer_signaling;
RendererConfig renderer;
// TCP port the signaling server listens on (offers arrive here).
std::uint16_t signaling_port = 5005;
};
// Sender pipeline: capture → encode → packetize → RTP/UDP.
class SenderPipeline {
public:
explicit SenderPipeline(SenderPipelineConfig config);
~SenderPipeline();
bool start();
void stop();
private:
class Impl;
std::unique_ptr<Impl> impl_;
};
// Receiver pipeline: RTP/UDP → depacketize → decode → render.
class ReceiverPipeline {
public:
explicit ReceiverPipeline(ReceiverPipelineConfig config);
~ReceiverPipeline();
bool start();
void stop();
private:
class Impl;
std::unique_ptr<Impl> impl_;
};
} // namespace sc