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screen_cast/.agents/MEMORY.md
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Project Memory — screen_cast

Last updated: initial scaffold.

Project state

  • Phase 1 complete: Meson build, C++20 module headers, agent workflow, clock utility, and a passing unit test.
  • Active phase is now Phase 2 (software H.264 encode/decode).
  • No implementation yet for capture/codec/network/render.

Decisions

  • Language: C++20 with explicit modern-C++ guidelines in AGENTS.md and cpp-meson-build/SKILL.md.
  • Build system: Meson.
  • Capture: PipeWire + xdg-desktop-portal.
  • Encode/Decode: FFmpeg (libavcodec, libavutil, libswscale).
  • Transport: RTP over UDP; signaling via WebSocket/JSON.
  • Discovery: mDNS/Avahi.
  • Rendering: SDL2 or SDL3 + OpenGL.
  • Namespace: sc.

Active blockers

None.

Open questions

  • GUI framework (Qt6 vs. none / CLI only) — deferred to later phase.
  • Hardware acceleration strategy (VAAPI / Vulkan Video / NVENC) — evaluate after software encode path works.