30538fba73
Two quality improvements: Preset: ultrafast -> veryfast. Unlocks Main profile with CABAC entropy coding, hexagonal motion search, 3 reference frames, and adaptive quantization — typically 30-40% better quality at the same bitrate. The desktop handles the extra encoding cost trivially (150+ fps at 1080p). Downscaling: the receiver now advertises its display resolution in the signaling answer (display_width/display_height, 0 = unknown). When the capture exceeds the display (e.g. 2256x1504 source on a 1920x1080 receiver), the sender scales down preserving aspect ratio before encoding — the same sws_scale pass that already converts the pixel format also handles the resolution change, so there is no extra step. This concentrates the entire bitrate into pixels the display actually shows (~2.7x more bits per visible pixel at 4000 kbps when going from 2256x1504 to 1620x1080). The renderer caches the display size during window creation (native monitor resolution in fullscreen/KMSDRM; window size otherwise). The receiver includes it in every signaling answer; the sender pipeline computes aspect-preserving, even-rounded scaled dimensions when the display is smaller than the capture. meson test 5/5 in both configurations, valgrind clean.
69 lines
2.2 KiB
C++
69 lines
2.2 KiB
C++
#pragma once
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#include "screencast/network/error.h"
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#include "screencast/network/transport.h"
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#include <cstdint>
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#include <functional>
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#include <memory>
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#include <string>
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#include <variant>
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namespace sc {
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// JSON-based control messages exchanged before or during a session. The wire
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// format is one JSON object per newline-terminated TCP line; a WebSocket
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// transport can replace TCP in a later phase without changing these types.
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struct SessionOffer {
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std::string session_id;
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std::string codec_name;
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int width = 0; // informational; the stream carries its own SPS/PPS
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int height = 0;
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int frame_rate_num = 30;
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int frame_rate_den = 1;
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Endpoint rtp_endpoint; // unused by the receiver; kept for symmetry
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};
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struct SessionAnswer {
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std::string session_id;
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// The address may be empty: the sender then targets the address of its
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// signaling connection and the port carried here.
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Endpoint rtp_endpoint;
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// The receiver's display resolution (0 = unknown). The sender may
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// downscale to this to avoid encoding pixels the display cannot show.
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int display_width = 0;
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int display_height = 0;
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};
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// Picture Loss Indication: the receiver asks the sender for a keyframe
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// after discarding a damaged frame.
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struct SessionPli {
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std::string session_id;
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};
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using SignalingMessage = std::variant<SessionOffer, SessionAnswer, SessionPli>;
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class SignalingChannel {
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public:
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using MessageCallback = std::function<void(const SignalingMessage&)>;
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virtual ~SignalingChannel() = default;
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// Client channels connect to a receiver's signaling server.
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virtual bool connect(const Endpoint& server) = 0;
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virtual void send(const SignalingMessage& message) = 0;
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virtual void on_message(MessageCallback callback) = 0;
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virtual void disconnect() = 0;
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};
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class SignalingFactory {
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public:
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// A client channel that connects to a receiver's signaling server.
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static NetworkResult<std::unique_ptr<SignalingChannel>> create_client();
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// A server channel listening on the given port; it keeps the most
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// recent connection as its active peer.
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static NetworkResult<std::unique_ptr<SignalingChannel>> create_server(uint16_t port);
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};
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} // namespace sc
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