Files
screen_cast/include/screencast/network/signaling.h
T

50 lines
1.1 KiB
C++

#pragma once
#include "screencast/network/transport.h"
#include <cstdint>
#include <functional>
#include <memory>
#include <string>
#include <variant>
namespace sc {
// JSON-based control messages exchanged before or during a session.
struct SessionOffer {
std::string session_id;
std::string codec_name;
int width = 0;
int height = 0;
int frame_rate_num = 30;
int frame_rate_den = 1;
Endpoint rtp_endpoint;
};
struct SessionAnswer {
std::string session_id;
Endpoint rtp_endpoint;
};
using SignalingMessage = std::variant<SessionOffer, SessionAnswer>;
class SignalingChannel {
public:
using MessageCallback = std::function<void(const SignalingMessage&)>;
virtual ~SignalingChannel() = default;
virtual bool connect(const Endpoint& server) = 0;
virtual void send(const SignalingMessage& message) = 0;
virtual void on_message(MessageCallback callback) = 0;
virtual void disconnect() = 0;
};
class SignalingFactory {
public:
static std::unique_ptr<SignalingChannel> create_websocket_client();
static std::unique_ptr<SignalingChannel> create_websocket_server(uint16_t port);
};
} // namespace sc