Refactor player and engine interfaces
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#pragma once
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#include "../include/Metadata.h"
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#include "../include/miniaudio.h"
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#include <string>
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#include <vector>
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#include <memory>
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using Queue = std::vector<Track>;
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class Player {
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public:
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virtual ~Player() = delete;
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virtual void initPlayer();
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void loadFile() const;
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// Transport Control
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virtual void play() const;
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virtual void stop() const;
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virtual void pause() const;
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virtual void previous() const;
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virtual void next() const;
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virtual void getPlayheadPosition() const;
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virtual void setPlayheadPosition() const;
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// get Metadat
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virtual std::string& getArtist() const;
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virtual std::string& getTitle() const;
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virtual std::string& getAlbum() const;
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virtual unsigned int getTrackNr() const;
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// Player Queue
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Queue getQueue() const;
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Queue clearQueue();
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Queue addToQueue( Track& track );
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Queue rempveFromQueue( Track& track );
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Queue shuffleQueue();
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private:
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std::string artist_;
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std::string title_;
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std::string album_;
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std::string trackNr_;
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std::string filePath_;
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Queue queue_;
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unsigned int samplerate_ = 48000;
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unsigned int channels_ = 2;
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};
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class PlayerLocal : public Player {
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public:
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virtual void initPlayer() override;
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virtual ma_engine_config configureEngine() override;
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const virtual unsigned int getSamplerate() const;
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};
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