Files
soundServe/include/Database.h
T
fegger 20c0f9744f Refactor metadata and internal data structures
Replace Metadata.h with Containers.h, introducing a HashTable
implementation with SIMD acceleration and specialized track tracking.
Cleanup PlayerEngine logic by merging it into the playback flow and
refactoring several internal API signatures.
2026-06-20 22:04:26 +02:00

21 lines
438 B
C++

#pragma once
#include "Containers.h"
#include <sqlite3.h>
using queue = std::vector<Track>;
class Database {
public:
Database( const char* filename, sqlite3** db );
~Database();
void fetch( const std::string& query ) const;
void fetchAlbum( const std::string& album ) const;
void fetchAll() const;
void addSong( );
private:
sqlite3* db_;
sqlite3_stmt* stmnt;
};