Files
soundServe/include/PlayerEngine.h
T

28 lines
808 B
C++

#pragma once
#include "miniaudio.h"
class PlayerEngine {
private:
ma_engine engine_;
ma_engine_config engineConfig_;
ma_device device_;
ma_device_config deviceConfig_;
unsigned int sampleRate_;
unsigned int channels_ = 2;
ma_format format_ = ma_format_unknown;
public:
PlayerEngine();
PlayerEngine( unsigned int sampleRate, unsigned int channels, ma_format format );
ma_device getDevice() const;
unsigned int getChannels() const;
unsigned int getSampleRate() const;
ma_format getFormat() const;
void setDevice( ma_device device );
void setSampleRate( unsigned int sampleRate );
void setChannels( unsigned int channels );
void setFormat( ma_format format );
};