Files
soundServe/include/Player.h
T
fegger 20c0f9744f Refactor metadata and internal data structures
Replace Metadata.h with Containers.h, introducing a HashTable
implementation with SIMD acceleration and specialized track tracking.
Cleanup PlayerEngine logic by merging it into the playback flow and
refactoring several internal API signatures.
2026-06-20 22:04:26 +02:00

63 lines
1.3 KiB
C++

#pragma once
#include "../include/Containers.h"
#include "../include/PlaybackEngine.h"
#include "../include/miniaudio.h"
#include <memory>
#include <string>
#include <vector>
using trackVec = std::vector<Track>;
using ht = HashTable;
class Player {
public:
virtual ~Player ();
virtual void initPlayer ();
virtual void loadFile ( Track track );
// Transport Control
virtual void play ();
virtual void stop ();
virtual void pause ();
virtual void previous ();
virtual void next ();
virtual ma_uint64 getPlayheadPosition ();
virtual void setPlayheadPosition () const;
// get Metadat
virtual std::string &getArtist () const;
virtual std::string &getTitle () const;
virtual std::string &getAlbum () const;
virtual unsigned int getTrackNr () const;
// Player trackVec
trackVec getQueue () const;
trackVec clearQueue ();
void addToQueue ( Track &track );
trackVec rempveFromQueue ( Track &track );
trackVec shuffleQueue ();
protected:
PlaybackEngine PE_;
trackVec queue_;
private:
std::string artist_;
std::string title_;
std::string album_;
std::string trackNr_;
std::string filePath_;
unsigned int samplerate_ = 48000;
unsigned int channels_ = 2;
trackVec tracks;
ht songs;
ht artists;
ht albums;
};