Scaffold C++20 screencast project with Meson, agent workflow, and phase plan
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#pragma once
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#include <optional>
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#include <string_view>
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#include <variant>
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namespace sc {
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struct SendCommand {
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std::string_view target = "monitor"; // monitor, window, region
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std::string_view peer_address; // optional
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int bitrate_kbps = 4000;
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};
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struct ReceiveCommand {
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std::string_view peer_address; // optional
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int local_rtp_port = 5004;
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};
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using Command = std::variant<SendCommand, ReceiveCommand>;
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// Parse command line arguments. Prints usage and returns std::nullopt on error.
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std::optional<Command> parse_cli ( int argc, const char *argv[] );
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} // namespace sc
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#pragma once
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#include "screencast/capture/capture.h"
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#include "screencast/codec/decoder.h"
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#include "screencast/codec/encoder.h"
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#include "screencast/network/discovery.h"
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#include "screencast/network/signaling.h"
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#include "screencast/network/transport.h"
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#include "screencast/render/renderer.h"
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#include <memory>
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#include <optional>
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namespace sc {
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struct SenderPipelineConfig {
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CaptureTarget capture_target;
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EncoderConfig encoder;
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Endpoint local_rtp_endpoint;
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std::optional<Endpoint> signaling_server;
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};
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struct ReceiverPipelineConfig {
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DecoderConfig decoder;
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Endpoint local_rtp_endpoint;
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std::optional<Endpoint> peer_signaling;
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RendererConfig renderer;
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};
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// Sender pipeline: capture → encode → packetize → RTP/UDP.
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class SenderPipeline {
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public:
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explicit SenderPipeline ( SenderPipelineConfig config );
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~SenderPipeline ();
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bool start ();
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void stop ();
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private:
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class Impl;
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std::unique_ptr<Impl> impl_;
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};
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// Receiver pipeline: RTP/UDP → depacketize → decode → render.
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class ReceiverPipeline {
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public:
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explicit ReceiverPipeline ( ReceiverPipelineConfig config );
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~ReceiverPipeline ();
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bool start ();
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void stop ();
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private:
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class Impl;
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std::unique_ptr<Impl> impl_;
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};
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} // namespace sc
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#pragma once
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#include <cstdint>
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#include <memory>
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#include <optional>
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#include <span>
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#include <string_view>
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#include <variant>
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#include <vector>
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namespace sc {
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// Opaque resource owned by the capture implementation.
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struct CapturedFrame {
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int width = 0;
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int height = 0;
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uint64_t timestamp_ns = 0; // capture clock, monotonic
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std::vector<std::byte> pixels;
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// TODO: pixel format, stride, FD handle for dmabuf
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};
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// Capture target: whole monitor, specific window, or a region.
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struct CaptureTargetWholeScreen {};
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struct CaptureTargetWindow {
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std::string_view window_id;
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};
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struct CaptureTargetRegion {
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int x = 0;
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int y = 0;
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int width = 0;
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int height = 0;
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};
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using CaptureTarget = std::variant<
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CaptureTargetWholeScreen,
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CaptureTargetWindow,
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CaptureTargetRegion>;
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class CaptureSession {
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public:
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virtual ~CaptureSession() = default;
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// Blocking call to acquire one frame. Returns std::nullopt on graceful stop.
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virtual std::optional<CapturedFrame> next_frame() = 0;
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// Request the session to stop. May be called from another thread.
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virtual void stop() = 0;
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};
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// Factory for the PipeWire / xdg-desktop-portal capture backend.
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class CaptureFactory {
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public:
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static std::unique_ptr<CaptureSession> create(CaptureTarget target);
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};
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} // namespace sc
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#pragma once
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#include "screencast/codec/encoder.h"
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#include <cstdint>
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#include <memory>
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#include <optional>
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#include <span>
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#include <vector>
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namespace sc {
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struct DecodedFrame {
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int width = 0;
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int height = 0;
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uint64_t capture_timestamp_ns = 0;
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std::vector<std::byte> rgba_pixels;
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};
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struct DecoderConfig {
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std::string_view codec_name = "h264";
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int width = 0;
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int height = 0;
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};
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class Decoder {
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public:
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virtual ~Decoder () = default;
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// Feed one encoded frame. Returns decoded frames when available.
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virtual std::vector<DecodedFrame> decode ( const EncodedFrame &frame ) = 0;
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};
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class DecoderFactory {
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public:
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static std::unique_ptr<Decoder> create ( const DecoderConfig &config );
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};
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} // namespace sc
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#pragma once
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#include "screencast/capture/capture.h"
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#include <cstdint>
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#include <memory>
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#include <span>
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#include <string_view>
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#include <vector>
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namespace sc {
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struct EncodedFrame {
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uint64_t capture_timestamp_ns = 0;
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uint32_t rtp_timestamp = 0;
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bool is_keyframe = false;
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std::vector<std::byte> data; // Annex-B or AVCC depending on config
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};
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struct EncoderConfig {
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std::string_view codec_name = "h264";
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int width = 0;
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int height = 0;
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int frame_rate_num = 30;
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int frame_rate_den = 1;
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int bitrate_kbps = 4000;
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bool hardware_accel = false;
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};
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class Encoder {
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public:
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virtual ~Encoder () = default;
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// Encode one captured frame. Returns empty if the encoder emits no packet
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// for this frame.
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virtual std::vector<EncodedFrame> encode ( const CapturedFrame &frame ) = 0;
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// Force the next output to be a keyframe.
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virtual void request_keyframe () = 0;
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};
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class EncoderFactory {
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public:
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static std::unique_ptr<Encoder> create ( const EncoderConfig &config );
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};
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} // namespace sc
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#pragma once
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#include <functional>
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#include <memory>
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#include <string>
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namespace sc {
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struct DiscoveredPeer {
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std::string service_name;
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std::string host;
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uint16_t signaling_port = 0;
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};
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class DiscoveryService {
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public:
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using PeerCallback = std::function<void ( const DiscoveredPeer & )>;
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virtual ~DiscoveryService () = default;
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// Announce this peer on the LAN.
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virtual bool announce ( const std::string &service_name, uint16_t signaling_port ) = 0;
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// Browse for peers; callback is invoked for each newly found service.
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virtual bool browse ( PeerCallback on_peer ) = 0;
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virtual void stop () = 0;
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};
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class DiscoveryFactory {
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public:
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static std::unique_ptr<DiscoveryService> create_avahi ();
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};
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} // namespace sc
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#pragma once
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#include <cstdint>
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#include <span>
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#include <vector>
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namespace sc {
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// Minimal RTP header (RFC 3550) without extensions.
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struct RtpHeader {
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uint8_t version = 2;
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bool padding = false;
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bool extension = false;
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uint8_t csrc_count = 0;
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bool marker = false;
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uint7_t payload_type = 96; // dynamic
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uint16_t sequence_number = 0;
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uint32_t timestamp = 0;
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uint32_t ssrc = 0;
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bool serialize ( std::span<std::byte, 12> out ) const noexcept;
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static std::optional<RtpHeader> parse ( std::span<const std::byte, 12> in ) noexcept;
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};
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struct RtpPacket {
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RtpHeader header;
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std::vector<std::byte> payload;
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std::vector<std::byte> serialize () const;
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static std::optional<RtpPacket> parse ( std::span<const std::byte> in ) noexcept;
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};
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} // namespace sc
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#pragma once
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#include "screencast/network/transport.h"
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#include <functional>
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#include <memory>
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#include <string>
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namespace sc {
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// JSON-based control messages exchanged before or during a session.
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struct SessionOffer {
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std::string session_id;
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std::string codec_name;
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int width = 0;
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int height = 0;
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int frame_rate_num = 30;
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int frame_rate_den = 1;
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Endpoint rtp_endpoint;
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};
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struct SessionAnswer {
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std::string session_id;
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Endpoint rtp_endpoint;
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};
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using SignalingMessage = std::variant<SessionOffer, SessionAnswer>;
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class SignalingChannel {
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public:
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using MessageCallback = std::function<void ( const SignalingMessage & )>;
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virtual ~SignalingChannel () = default;
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virtual bool connect ( const Endpoint &server ) = 0;
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virtual void send ( const SignalingMessage &message ) = 0;
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virtual void on_message ( MessageCallback callback ) = 0;
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virtual void disconnect () = 0;
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};
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class SignalingFactory {
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public:
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static std::unique_ptr<SignalingChannel> create_websocket_client ();
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static std::unique_ptr<SignalingChannel> create_websocket_server ( uint16_t port );
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};
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} // namespace sc
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#pragma once
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#include "screencast/network/rtp_packet.h"
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#include <cstdint>
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#include <functional>
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#include <memory>
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#include <string>
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namespace sc {
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struct Endpoint {
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std::string address;
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uint16_t port = 0;
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};
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// UDP transport for RTP packets. Owned by the sender or receiver pipeline.
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class RtpTransport {
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public:
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using ReceiveCallback = std::function<void ( RtpPacket )>;
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virtual ~RtpTransport () = default;
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// Bind locally and start the receive loop. Callback is invoked on the
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// transport's thread.
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virtual bool start ( const Endpoint &local_endpoint, ReceiveCallback on_receive ) = 0;
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// Send a packet to the configured peer.
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virtual bool send ( const RtpPacket &packet ) = 0;
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// Set the peer endpoint dynamically (e.g. after signaling).
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virtual void set_peer ( const Endpoint &peer ) = 0;
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// Stop the transport and close sockets.
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virtual void stop () = 0;
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};
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class RtpTransportFactory {
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public:
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static std::unique_ptr<RtpTransport> create ();
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};
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} // namespace sc
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@@ -0,0 +1,37 @@
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#pragma once
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#include "screencast/codec/decoder.h"
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#include <cstdint>
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#include <memory>
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#include <optional>
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#include <string_view>
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namespace sc {
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struct RendererConfig {
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std::string_view window_title = "screencast receiver";
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int initial_width = 1280;
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int initial_height = 720;
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};
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class Renderer {
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public:
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virtual ~Renderer () = default;
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// Present one decoded frame. Returns false if the window was closed.
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virtual bool present ( const DecodedFrame &frame ) = 0;
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// Pump events (window close, resize). Non-blocking.
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virtual bool poll_events () = 0;
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// Destroy the window and release GPU resources.
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virtual void shutdown () = 0;
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};
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class RendererFactory {
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public:
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static std::unique_ptr<Renderer> create ( const RendererConfig &config );
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};
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} // namespace sc
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