Scaffold C++20 screencast project with Meson, agent workflow, and phase plan

This commit is contained in:
2026-08-28 21:54:32 +02:00
commit 742611b841
25 changed files with 1322 additions and 0 deletions
+37
View File
@@ -0,0 +1,37 @@
#pragma once
#include "screencast/codec/decoder.h"
#include <cstdint>
#include <memory>
#include <optional>
#include <string_view>
namespace sc {
struct RendererConfig {
std::string_view window_title = "screencast receiver";
int initial_width = 1280;
int initial_height = 720;
};
class Renderer {
public:
virtual ~Renderer () = default;
// Present one decoded frame. Returns false if the window was closed.
virtual bool present ( const DecodedFrame &frame ) = 0;
// Pump events (window close, resize). Non-blocking.
virtual bool poll_events () = 0;
// Destroy the window and release GPU resources.
virtual void shutdown () = 0;
};
class RendererFactory {
public:
static std::unique_ptr<Renderer> create ( const RendererConfig &config );
};
} // namespace sc