Commit Graph

6 Commits

Author SHA1 Message Date
fegger 7be8d59d07 feat(network): implement Phase 6 LAN discovery and session signaling
Add mDNS/DNS-SD discovery and JSON session negotiation so two peers on
a LAN connect without hard-coded addresses.

- Discovery (Avahi threaded-poll client): the receiver announces
  _screencast._tcp with its signaling port; senders browse and resolve
  peers. Strict lock ordering (poll lock before state mutex) keeps the
  callbacks deadlock-free; name collisions rename via
  avahi_alternative_service_name.
- Signaling: one JSON object per newline-terminated TCP line. The
  receiver hosts a server (port 5005) and answers session offers with
  its RTP port; senders connect, offer, and stream to the negotiated
  endpoint. WebSocket was deferred: no WS library is installed, the
  skill permits plain TCP, and the wire format is transport-agnostic.
- Dual-stack transports: this machine resolves its own services over
  IPv6, so getaddrinfo now runs AF_UNSPEC and listeners bind IPv6 with
  IPV6_V6ONLY=0 (IPv4 fallback), covering UDP and TCP alike. The
  signaling client shutdown now uses shutdown() so a reader blocked in
  recv() cannot hang the join (a plain close() does not wake it).
- CLI: --discover lists receivers (deduped to one entry per host);
  --send auto-disovers when exactly one receiver is found; --peer
  targets a receiver directly; --signaling-port overrides the default.

Validation: meson test 5/5 (new signaling round-trip test), valgrind
clean. End-to-end over loopback: --discover finds the announced
receiver, a probe negotiated a session and streamed 60 frames over
both IPv4 and IPv6, and the receiver reported stream started. mDNS
resolution was verified against avahi-browse as an independent
reference.
2026-09-07 12:16:34 +02:00
fegger 10870bc6c9 feat(app): implement Phase 5 local UDP sender->receiver loopback
Wire the first end-to-end pipeline: capture -> encode -> packetize ->
UDP -> depacketize -> decode -> render.

- UdpRtpTransport: raw POSIX UDP sockets (IPv4 via getaddrinfo), a
  receive jthread woken by socket close on stop; port 0 skips binding
  so the sender uses an OS-assigned source port. ASIO stays deferred
  to the signaling phase per ARCHITECTURE.md.
- SdlRenderer: SDL3 window/renderer with RGBA texture upload; the
  texture is recreated on resolution change. RendererFactory now
  returns RendererResult so SDL init failures carry a message,
  mirroring the codec/capture error patterns.
- screencast binary: parse_cli plus SenderPipeline/ReceiverPipeline
  per the app scaffolds; the sender creates its encoder once capture
  reports real dimensions, the receiver keeps a bounded 3-frame queue
  to hold latency down and renders on its own thread until the window
  closes. cli argv signature fixed to 'const char* const*' so main's
  argv converts implicitly.
- Encoder: drop AV_CODEC_FLAG_GLOBAL_HEADER so libx264 repeats SPS/PPS
  in-band at each keyframe -- the receiver decodes from the bitstream
  alone, which also makes mid-stream joins and later PLI recovery
  work without out-of-band parameter negotiation. The round-trip test
  now exercises exactly that path.
- tests: new udp-loopback integration test pushes synthetic frames
  through a real localhost socket and decodes 10/10 frames with the
  right dimensions; valgrind clean (loopback + codec). meson test 4/4.

Manual validation on the desktop (receiver window shows the captured
desktop) is documented in docs/RUNBOOK.md.
2026-09-07 11:02:40 +02:00
fegger b5e8d7174c feat(network): implement Phase 4 RTP framing with FU-A fragmentation
Add the sc_network library: RFC 3550 RtpHeader/RtpPacket serialize and
parse (the receiver tolerates CSRC lists, extension headers, and
padding by skipping/stripping them) and RFC 6184 H.264 payloading via
H264Packetizer/H264Depacketizer.

The packetizer splits Annex-B frames into NAL units (3- and 4-byte
start codes), emitting single-NAL packets or FU-A fragments within the
configured MTU, with the marker bit closing each frame and randomized
SSRC/sequence by default. The depacketizer reassembles access units
with 3-byte start codes, so both start-code widths round-trip
byte-exactly; frames damaged by sequence gaps or missing fragments
are dropped until the Phase 7 loss-recovery work.

test_rtp covers header and packet round-trips, malformed-input
rejections, splitter behavior, FU-A chunk bounds, full packetize ->
depacketize round-trip, gap dropping, marker-only frame separation,
sequence wrap, and empty inputs. meson test 3/3, valgrind clean.
2026-09-07 10:48:17 +02:00
fegger 71218b1b1f feat(codec): implement software H.264 encode/decode round-trip
Add FFmpeg-based encoder/decoder with SPS/PPS extradata, Annex-B output

normalization, low-latency libx264 settings, and a round-trip unit test.

Includes review hardening: cached SwsContext, bitrate-only rate control,

std::byte/uin8_t cast helpers, and richer test assertions.
2026-09-07 10:07:50 +02:00
fegger 975e3b2974 Complete Phase 1: add clock utility, unit test, build targets, and docs 2026-08-28 21:57:43 +02:00
fegger 742611b841 Scaffold C++20 screencast project with Meson, agent workflow, and phase plan 2026-08-28 21:54:32 +02:00