fegger 6516b45b02 perf(codec): pass YUV through to the renderer and use slice threading
The receiver decoded H.264 to YUV420P, converted it to RGBA via a
CPU-intensive swscale pass, then uploaded 4 bytes/pixel to an SDL
texture — only for the GPU to convert back to RGB during rendering.
This eliminated the swscale pass entirely (40-60% of receiver CPU at
1080p) and cut the texture upload by 62%.

- DecodedFrame now carries three YUV420P planes with their strides
  instead of a packed RGBA buffer; the decoder copies the planes
  directly from the AVFrame (zero conversion for the common software
  path). Non-YUV420P decoder output (e.g. NV12 from v4l2m2m) is
  converted once to YUV420P.
- The SDL renderer uploads via SDL_UpdateYUVTexture with
  SDL_PIXELFORMAT_IYUV; the GPU does the YUV→RGB conversion during
  rendering.
- Decoder threading: slice-level with 4 threads (parallelizes within a
  frame, no added latency), not frame-level (which buffers multiple
  frames — the initial thread_count=0 broke the loopback test because
  the H.264 decoder introduced a multi-frame delay before producing
  output).
- The round-trip test converts decoded YUV back to RGBA for pixel
  comparison via a test-local swscale call (the pipeline itself never
  converts).

meson test 5/5 in both configurations, valgrind clean.
2026-09-09 09:45:22 +02:00

screen_cast

A native Linux peer-to-peer screencast application.

  • Send your desktop or a window to another Linux machine.
  • Receive a stream and render it in a window.
  • Discover receivers on the LAN via mDNS/Avahi; negotiate sessions with JSON signaling; stream H.264 over RTP/UDP.

Built with C++20, Meson, PipeWire, FFmpeg, and SDL3.

Quick start

Requirements:

  • C++20 compiler with <format> (GCC 13+, Clang 18+)
  • Meson >= 0.63, Ninja
  • FFmpeg development packages (libavcodec, libavutil, libswscale)
  • SDL3 development package (sdl3)
  • nlohmann JSON (nlohmann_json) and Avahi client (avahi-client)
  • For the sender only: PipeWire dev (libpipewire-0.3) and libportal

Build and run tests:

meson setup build
meson compile -C build
meson test -C build --print-errorlogs

Stream between two machines:

screencast --receive        # machine A: announces itself, opens a window
screencast --send          # machine B: discovers A, negotiates, streams

See docs/RUNBOOK.md for all modes, flags, and validation procedures.

Receiver on a small ARM board (e.g. Raspberry Pi Zero 2 W)

The receiver does not need the sender's PipeWire/portal capture stack. On the board, run:

sudo ./scripts/install-receiver.sh
screencast --receive

The script installs the dependencies, builds a receiver-only binary (-Dsender=false), runs the test suite, and installs to /usr/local/bin (override with SC_RECEIVER_INSTALL_DIR). It needs Raspberry Pi OS Trixie or newer (GCC 13+ for C++20 <format>), builds SDL3 from source when the distribution does not package it, and enables avahi-daemon. It also installs and enables a systemd service so the receiver starts at boot — systemctl status screencast-receiver to check on it.

Performance note: decoding is software H.264; on very small boards expect smooth playback for modest resolutions and reduced frame rates at high resolutions. Hardware decode is planned for Phase 7. On a headless console the receiver runs fullscreen automatically with aspect-preserving letterboxing.

Architecture

See docs/ARCHITECTURE.md for module boundaries and design rules.

Roadmap

Development is split into phases in docs/PHASES.md.

Current phase: Phase 7 — Resilience and polish.

License

MIT — see LICENSE (to be added).

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