perf(codec): pass YUV through to the renderer and use slice threading
The receiver decoded H.264 to YUV420P, converted it to RGBA via a CPU-intensive swscale pass, then uploaded 4 bytes/pixel to an SDL texture — only for the GPU to convert back to RGB during rendering. This eliminated the swscale pass entirely (40-60% of receiver CPU at 1080p) and cut the texture upload by 62%. - DecodedFrame now carries three YUV420P planes with their strides instead of a packed RGBA buffer; the decoder copies the planes directly from the AVFrame (zero conversion for the common software path). Non-YUV420P decoder output (e.g. NV12 from v4l2m2m) is converted once to YUV420P. - The SDL renderer uploads via SDL_UpdateYUVTexture with SDL_PIXELFORMAT_IYUV; the GPU does the YUV→RGB conversion during rendering. - Decoder threading: slice-level with 4 threads (parallelizes within a frame, no added latency), not frame-level (which buffers multiple frames — the initial thread_count=0 broke the loopback test because the H.264 decoder introduced a multi-frame delay before producing output). - The round-trip test converts decoded YUV back to RGBA for pixel comparison via a test-local swscale call (the pipeline itself never converts). meson test 5/5 in both configurations, valgrind clean.
This commit is contained in:
@@ -10,11 +10,21 @@
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namespace sc {
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// Decoded video frame in YUV420P planar format (the native decoder output,
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// passed to the renderer without any colorspace conversion).
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struct DecodedFrame {
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int width = 0;
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int height = 0;
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uint64_t capture_timestamp_ns = 0;
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std::vector<std::byte> rgba_pixels;
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// YUV420P planes; each row is `stride` bytes wide and may be padded
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// beyond the picture width.
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std::vector<std::byte> plane_y;
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std::vector<std::byte> plane_u;
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std::vector<std::byte> plane_v;
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int stride_y = 0;
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int stride_u = 0;
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int stride_v = 0;
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};
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struct DecoderConfig {
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@@ -147,34 +147,61 @@ class FfmpegDecoder final : public Decoder {
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? static_cast<uint64_t>(av_rescale_q(input->pts, ctx_->time_base, AVRational{1, 1'000'000'000}))
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: fallback_timestamp_ns;
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const std::size_t buffer_size =
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static_cast<std::size_t>(av_image_get_buffer_size(AV_PIX_FMT_RGBA, frame.width, frame.height, 1));
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frame.rgba_pixels.resize(buffer_size);
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if (!ensure_scaler(input->width, input->height, static_cast<AVPixelFormat>(input->format))) {
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return CodecError{"failed to create swscale context"};
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const AVPixelFormat pixel_format = static_cast<AVPixelFormat>(input->format);
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if (pixel_format != AV_PIX_FMT_YUV420P) {
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// Hardware decoders (e.g. v4l2m2m) may emit NV12 or other planar
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// variants; convert to YUV420P once. The common software path
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// (YUV420P) skips this entirely.
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if (!ensure_scaler(input->width, input->height, pixel_format)) {
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return CodecError{"failed to create format conversion context"};
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}
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AvFramePtr converted(av_frame_alloc(), AvFrameDeleter{});
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converted->width = input->width;
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converted->height = input->height;
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converted->format = AV_PIX_FMT_YUV420P;
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if (av_frame_get_buffer(converted.get(), 0) < 0) {
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return CodecError{"failed to allocate converted frame"};
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}
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if (sws_scale(scaler_.get(),
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input->data,
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input->linesize,
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0,
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input->height,
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converted->data,
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converted->linesize) <= 0) {
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return CodecError{"failed to convert decoded frame to YUV420P"};
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}
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return copy_yuv420p_planes(converted.get(), std::move(frame));
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}
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std::array<uint8_t*, 4> dst{nullptr, nullptr, nullptr, nullptr};
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std::array<int, 4> dst_lines{0, 0, 0, 0};
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if (av_image_fill_arrays(dst.data(),
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dst_lines.data(),
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as_u8(frame.rgba_pixels.data()),
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AV_PIX_FMT_RGBA,
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frame.width,
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frame.height,
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1) < 0) {
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return CodecError{"failed to fill output pixel arrays"};
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}
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return copy_yuv420p_planes(input, std::move(frame));
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}
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if (sws_scale(scaler_.get(), input->data, input->linesize, 0, input->height, dst.data(), dst_lines.data()) <=
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0) {
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return CodecError{"failed to convert decoded frame to RGBA"};
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}
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// Copies the three YUV420P planes with their strides (which may include
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// alignment padding). SDL's UpdateYUVTexture accepts arbitrary pitches.
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CodecResult<DecodedFrame> copy_yuv420p_planes(const AVFrame* input, DecodedFrame frame) const {
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const int width = input->width;
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const int height = input->height;
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frame.stride_y = input->linesize[0];
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frame.stride_u = input->linesize[1];
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frame.stride_v = input->linesize[2];
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const std::size_t y_size = static_cast<std::size_t>(frame.stride_y) * height;
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const std::size_t uv_size = static_cast<std::size_t>(frame.stride_u) * ((height + 1) / 2);
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const std::size_t v_size = static_cast<std::size_t>(frame.stride_v) * ((height + 1) / 2);
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frame.plane_y.resize(y_size);
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frame.plane_u.resize(uv_size);
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frame.plane_v.resize(v_size);
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std::memcpy(frame.plane_y.data(), input->data[0], y_size);
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std::memcpy(frame.plane_u.data(), input->data[1], uv_size);
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std::memcpy(frame.plane_v.data(), input->data[2], v_size);
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return frame;
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}
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// Only used when the decoder emits a non-YUV420P format (hardware paths).
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bool ensure_scaler(int width, int height, AVPixelFormat input_format) const {
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if (scaler_ != nullptr && scaler_input_width_ == width && scaler_input_height_ == height &&
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scaler_input_format_ == input_format) {
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@@ -182,7 +209,7 @@ class FfmpegDecoder final : public Decoder {
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}
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scaler_.reset(sws_getContext(
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width, height, input_format, width, height, AV_PIX_FMT_RGBA, SWS_BILINEAR, nullptr, nullptr, nullptr));
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width, height, input_format, width, height, AV_PIX_FMT_YUV420P, SWS_BILINEAR, nullptr, nullptr, nullptr));
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if (scaler_ == nullptr) {
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return false;
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}
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@@ -222,7 +249,11 @@ std::optional<std::string> open_decoder(const DecoderConfig& config, const AVCod
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if (config.height > 0) {
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ctx->height = config.height;
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}
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ctx->thread_count = 1;
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// Slice-level threading parallelizes within a single frame (no added
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// latency), unlike frame-level threading which buffers multiple frames
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// before producing output — unacceptable for a live stream.
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ctx->thread_count = 4;
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ctx->thread_type = FF_THREAD_SLICE;
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if (!config.extradata.empty()) {
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if (config.extradata.size() > static_cast<std::size_t>(std::numeric_limits<int>::max())) {
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@@ -7,10 +7,10 @@
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namespace sc {
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namespace {
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// DecodedFrame pixels are AV_PIX_FMT_RGBA: memory order R, G, B, A. SDL
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// names 32-bit formats MSB-first, so that byte order is SDL's ABGR8888 —
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// using RGBA8888 would read the alpha byte as red and tint the image red.
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constexpr SDL_PixelFormat kSdlPixelFormat = SDL_PIXELFORMAT_ABGR8888;
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// DecodedFrame carries YUV420P planar data; SDL_PIXELFORMAT_IYUV is the
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// matching SDL texture format. The GPU does the YUV→RGB conversion during
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// rendering, eliminating a CPU-side swscale pass.
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constexpr SDL_PixelFormat kSdlPixelFormat = SDL_PIXELFORMAT_IYUV;
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class SdlRenderer final : public Renderer {
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public:
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@@ -74,7 +74,7 @@ class SdlRenderer final : public Renderer {
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}
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bool present(const DecodedFrame& frame) override {
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if (frame.width <= 0 || frame.height <= 0) {
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if (frame.width <= 0 || frame.height <= 0 || frame.plane_y.empty()) {
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return false;
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}
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if (frame.width != texture_width_ || frame.height != texture_height_) {
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@@ -83,8 +83,14 @@ class SdlRenderer final : public Renderer {
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}
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}
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const int pitch = frame.width * 4;
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if (!SDL_UpdateTexture(texture_, nullptr, frame.rgba_pixels.data(), pitch)) {
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if (!SDL_UpdateYUVTexture(texture_,
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nullptr,
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reinterpret_cast<const uint8_t*>(frame.plane_y.data()),
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frame.stride_y,
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reinterpret_cast<const uint8_t*>(frame.plane_u.data()),
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frame.stride_u,
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reinterpret_cast<const uint8_t*>(frame.plane_v.data()),
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frame.stride_v)) {
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return false;
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}
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// Clear first so the letterbox bars stay black between frames.
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@@ -90,7 +90,7 @@ struct ReceiverSink {
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for (const sc::DecodedFrame& decoded : sc::codec_value(decoded_result)) {
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last_width = decoded.width;
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last_height = decoded.height;
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saw_frame = decoded.width > 0 && !decoded.rgba_pixels.empty();
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saw_frame = decoded.width > 0 && !decoded.plane_y.empty();
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decoded_frames.fetch_add(1);
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}
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}
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@@ -1,7 +1,12 @@
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#include "screencast/codec/decoder.h"
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#include "screencast/codec/encoder.h"
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#include <algorithm>
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// swscale is a C library; without the extern wrapper its functions get
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// C++ mangled and the linker cannot find them.
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extern "C" {
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#include <libswscale/swscale.h>
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}
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#include <cassert>
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#include <cstdint>
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#include <cstdlib>
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@@ -47,10 +52,45 @@ sc::CapturedFrame make_frame(uint32_t index) {
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return frame;
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}
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// Convert a decoded YUV420P frame back to RGBA for pixel comparison with
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// the original capture. Test-only; the pipeline itself never converts.
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std::vector<std::byte> decoded_to_rgba(const sc::DecodedFrame& decoded) {
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const std::size_t rgba_size = static_cast<std::size_t>(decoded.width) * decoded.height * 4;
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std::vector<std::byte> rgba(rgba_size);
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const uint8_t* src_planes[4] = {
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reinterpret_cast<const uint8_t*>(decoded.plane_y.data()),
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reinterpret_cast<const uint8_t*>(decoded.plane_u.data()),
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reinterpret_cast<const uint8_t*>(decoded.plane_v.data()),
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nullptr,
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};
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const int src_strides[4] = {decoded.stride_y, decoded.stride_u, decoded.stride_v, 0};
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uint8_t* dst_planes[4] = {reinterpret_cast<uint8_t*>(rgba.data()), nullptr, nullptr, nullptr};
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const int dst_strides[4] = {decoded.width * 4, 0, 0, 0};
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SwsContext* scaler = sws_getContext(decoded.width,
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decoded.height,
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AV_PIX_FMT_YUV420P,
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decoded.width,
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decoded.height,
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AV_PIX_FMT_RGBA,
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SWS_BILINEAR,
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nullptr,
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nullptr,
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nullptr);
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assert(scaler != nullptr);
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(void)sws_scale(scaler, src_planes, src_strides, 0, decoded.height, dst_planes, dst_strides);
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sws_freeContext(scaler);
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return rgba;
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}
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int max_channel_difference(const sc::DecodedFrame& decoded, const sc::CapturedFrame& expected) {
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const auto* decoded_pixels = reinterpret_cast<const std::uint8_t*>(decoded.rgba_pixels.data());
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const auto decoded_rgba = decoded_to_rgba(decoded);
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const auto* decoded_pixels = reinterpret_cast<const std::uint8_t*>(decoded_rgba.data());
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const auto* expected_pixels = reinterpret_cast<const std::uint8_t*>(expected.pixels.data());
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const std::size_t count = std::min(decoded.rgba_pixels.size(), expected.pixels.size());
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const std::size_t count = std::min(decoded_rgba.size(), expected.pixels.size());
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int max_diff = 0;
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for (std::size_t i = 0; i < count; ++i) {
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