The receiver window never appeared on Wayland. Two causes:
- The window was created on the main thread while event pumping and
presenting ran on the render thread. SDL's Wayland backend requires a
window's creation, event processing, drawing, and destruction to
happen on one thread; a cross-thread surface simply never maps, with
no error reported. The renderer now lives entirely on the render
thread, with a condition-variable handshake so ReceiverPipeline::
start() still reports renderer failures and timeouts.
- On Wayland a window is invisible until the first render commit, so
even a healthy receiver showed nothing while waiting for a stream.
The renderer presents one blank frame at init: the window is visible
immediately, black until video arrives.
Also log 'stream started (WxH)' when the first frame decodes and the
first rendering failure, which is what made the remaining debugging
observable.
Validated headlessly end-to-end: a synthetic solid-color RTP feed drove
the real receiver over localhost UDP; the window mapped, reported
'stream started (320x240)', and a grim screenshot of the window region
showed the fed color (V=198, SATAVG=74 during the red feed). Phase 5
marked complete in docs/PHASES.md; current phase is now Phase 6.
The first real sender/receiver run failed permanently: the receiver
reported 'non-existing PPS 0' for every frame. Without a VBV, a
2256x1504 IDR keyframe bursts hundreds of kilobytes of back-to-back
FU-A packets, overflowing the ~208KB default UDP receive buffer; the
resulting sequence gap made the depacketizer drop whole keyframes
including their in-band SPS/PPS, so the decoder never initialized and
never recovered, because every keyframe burst overflowed again.
- Encoder: add rc_max_rate = bitrate and rc_buffer_size =
bitrate*2/fps, capping any single frame to about two frame periods
of bytes (~40KB at the 4Mbps default).
- Encoder: switch the time_base to microseconds. It was derived from
the configured frame rate, which quantized capture-rate timestamps
and duplicated pts; RTP timestamps are now lossless.
- Transport: request a 4MB SO_RCVBUF on the receive socket
(best-effort; the kernel clamps to net.core.rmem_max).
meson test 4/4, valgrind clean (loopback + codec).
Wire the first end-to-end pipeline: capture -> encode -> packetize ->
UDP -> depacketize -> decode -> render.
- UdpRtpTransport: raw POSIX UDP sockets (IPv4 via getaddrinfo), a
receive jthread woken by socket close on stop; port 0 skips binding
so the sender uses an OS-assigned source port. ASIO stays deferred
to the signaling phase per ARCHITECTURE.md.
- SdlRenderer: SDL3 window/renderer with RGBA texture upload; the
texture is recreated on resolution change. RendererFactory now
returns RendererResult so SDL init failures carry a message,
mirroring the codec/capture error patterns.
- screencast binary: parse_cli plus SenderPipeline/ReceiverPipeline
per the app scaffolds; the sender creates its encoder once capture
reports real dimensions, the receiver keeps a bounded 3-frame queue
to hold latency down and renders on its own thread until the window
closes. cli argv signature fixed to 'const char* const*' so main's
argv converts implicitly.
- Encoder: drop AV_CODEC_FLAG_GLOBAL_HEADER so libx264 repeats SPS/PPS
in-band at each keyframe -- the receiver decodes from the bitstream
alone, which also makes mid-stream joins and later PLI recovery
work without out-of-band parameter negotiation. The round-trip test
now exercises exactly that path.
- tests: new udp-loopback integration test pushes synthetic frames
through a real localhost socket and decodes 10/10 frames with the
right dimensions; valgrind clean (loopback + codec). meson test 4/4.
Manual validation on the desktop (receiver window shows the captured
desktop) is documented in docs/RUNBOOK.md.
Add the sc_network library: RFC 3550 RtpHeader/RtpPacket serialize and
parse (the receiver tolerates CSRC lists, extension headers, and
padding by skipping/stripping them) and RFC 6184 H.264 payloading via
H264Packetizer/H264Depacketizer.
The packetizer splits Annex-B frames into NAL units (3- and 4-byte
start codes), emitting single-NAL packets or FU-A fragments within the
configured MTU, with the marker bit closing each frame and randomized
SSRC/sequence by default. The depacketizer reassembles access units
with 3-byte start codes, so both start-code widths round-trip
byte-exactly; frames damaged by sequence gaps or missing fragments
are dropped until the Phase 7 loss-recovery work.
test_rtp covers header and packet round-trips, malformed-input
rejections, splitter behavior, FU-A chunk bounds, full packetize ->
depacketize round-trip, gap dropping, marker-only frame separation,
sequence wrap, and empty inputs. meson test 3/3, valgrind clean.
Implement the xdg-desktop-portal ScreenCast backend via libportal: a
blocking portal handshake (interactive source picker), a PipeWire stream
on the portal's node enumerating BGRx/BGRA/RGBx/RGBA, and a latest-frame
slot handing frames to next_frame(). stop() is thread-safe; teardown
follows the order PipeWire requires. All proxy operations run under the
thread-loop lock to satisfy the protocol extension context checks
('impl_ext_end_proxy called from wrong context' otherwise).
The encoder now accepts padded strides for packed RGB inputs (real
PipeWire row pitches) and maps the new PixelFormat::Bgrx to
AV_PIX_FMT_BGRA.
Add tools/capture_smoke: a manual smoke tool (interactive, not in
meson test) that captures N frames, encodes them, and writes a
self-contained Annex-B elementary stream with prepended SPS/PPS.
Validated manually on Wayland/Hyprland: 2256x1504 H.264 elementary
stream, ffprobe clean. Phase 3 marked complete in docs/PHASES.md.
Allocate packet payloads with av_new_packet so they are freed through the
owning AVBufferRef instead of leaking on every decode. Pad extradata with
AV_INPUT_BUFFER_PADDING_SIZE for FFmpeg's bitstream parsers. Reject
oversized frames before the int cast, handle unexpected EOF in the
EAGAIN-retry loops, and add the missing <limits> include. Document the
valgrind codec check in docs/RUNBOOK.md.
Validated with valgrind: 0 bytes definitely lost, 0 invalid reads.
Add FFmpeg-based encoder/decoder with SPS/PPS extradata, Annex-B output
normalization, low-latency libx264 settings, and a round-trip unit test.
Includes review hardening: cached SwsContext, bitrate-only rate control,
std::byte/uin8_t cast helpers, and richer test assertions.