Refactor metadata and internal data structures
Replace Metadata.h with Containers.h, introducing a HashTable implementation with SIMD acceleration and specialized track tracking. Cleanup PlayerEngine logic by merging it into the playback flow and refactoring several internal API signatures.
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@@ -28,7 +28,7 @@ class PlaybackEngine {
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void seek ( ma_uint64 frame );
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int isFinished () const;
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ma_uint64 getPosition ();
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uint64_t getPosition ();
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private:
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ma_device device_;
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