Add Database and refactor player/playback

Add Database class with SQLite fetch/fetchAlbum methods. Refactor
PlaybackEngine (data callback, seek, getPosition, decoder lifecycle)
and Player API (PlaybackEngine member, queue handling, PlayerLocal).
Update Metadata::Track fields to include artist/title/album/trackNr/length.
This commit is contained in:
2026-06-20 15:19:34 +02:00
parent 2130d95ed5
commit 80bffc0fdd
11 changed files with 315 additions and 104 deletions
+19
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@@ -0,0 +1,19 @@
#pragma once
#include "Metadata.h"
#include <sqlite3.h>
using queue = std::vector<Track>;
class Database {
public:
Database( const char* filename, sqlite3** db );
~Database();
void fetch( const std::string& query );
void fetchAlbum( const std::string& album );
void addSong( );
private:
sqlite3* db_;
sqlite3_stmt* stmnt;
};
+6 -1
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@@ -19,5 +19,10 @@ struct Metadata {
};
struct Track {
std::string_view artist;
std::string_view title;
std::string_view album;
unsigned int trackNr;
unsigned int length;
const char *filePath;
};
+20 -16
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@@ -6,35 +6,39 @@
#include <memory>
struct PlaybackState {
ma_decoder decoder{};
std::atomic<bool> finished{ false };
ma_decoder decoder {};
std::atomic<bool> finished { false };
};
class PlaybackEngine {
public:
PlaybackEngine();
~PlaybackEngine();
public:
PlaybackEngine ();
~PlaybackEngine ();
static void data_callback( ma_device* pDevice, void* pOutput, const void*, ma_uint32 frameCount );
void configureDevice();
void configureDecoder();
void initDevice();
void initDecoder( const char* filePath );
static void data_callback ( ma_device *pDevice, void *pOutput, const void *, ma_uint32 frameCount );
void configureDevice ();
void configureDecoder ();
void initDevice ();
void initDecoder ( const char *filePath );
void uninitDecoder();
void startPlayback();
void stopPlayback();
void pausePlayback() { stopPlayback(); };
int isFinished() const;
void startPlayback ();
void stopPlayback ();
void pausePlayback () { stopPlayback(); };
void seek ( ma_uint64 frame );
int isFinished () const;
private:
ma_uint64 getPosition ();
private:
ma_device device_;
ma_format format_;
unsigned int channels_;
unsigned int sampleRate_;
PlaybackState state;
//config
ma_uint64 cursor_;
// config
ma_decoder_config decoderConfig;
ma_device_config deviceConfig;
};
+36 -43
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@@ -1,63 +1,56 @@
#pragma once
#include "../include/Metadata.h"
#include "../include/PlaybackEngine.h"
#include "../include/miniaudio.h"
#include <memory>
#include <string>
#include <vector>
#include <memory>
using Queue = std::vector<Track>;
class Player {
public:
virtual ~Player() = delete;
public:
virtual ~Player ();
virtual void initPlayer();
void loadFile() const;
virtual void initPlayer ();
virtual void loadFile ( Track track );
// Transport Control
virtual void play() const;
virtual void stop() const;
virtual void pause() const;
virtual void previous() const;
virtual void next() const;
// Transport Control
virtual void play ();
virtual void stop ();
virtual void pause ();
virtual void previous ();
virtual void next ();
virtual void getPlayheadPosition() const;
virtual void setPlayheadPosition() const;
virtual ma_uint64 getPlayheadPosition ();
virtual void setPlayheadPosition () const;
// get Metadat
virtual std::string& getArtist() const;
virtual std::string& getTitle() const;
virtual std::string& getAlbum() const;
virtual unsigned int getTrackNr() const;
// get Metadat
virtual std::string &getArtist () const;
virtual std::string &getTitle () const;
virtual std::string &getAlbum () const;
virtual unsigned int getTrackNr () const;
// Player Queue
Queue getQueue() const;
Queue clearQueue();
Queue addToQueue( Track& track );
Queue rempveFromQueue( Track& track );
Queue shuffleQueue();
// Player Queue
Queue getQueue () const;
Queue clearQueue ();
void addToQueue ( Track &track );
Queue rempveFromQueue ( Track &track );
Queue shuffleQueue ();
private:
std::string artist_;
std::string title_;
std::string album_;
std::string trackNr_;
std::string filePath_;
Queue queue_;
unsigned int samplerate_ = 48000;
unsigned int channels_ = 2;
protected:
PlaybackEngine PE_;
Queue queue_;
private:
std::string artist_;
std::string title_;
std::string album_;
std::string trackNr_;
std::string filePath_;
};
class PlayerLocal : public Player {
public:
virtual void initPlayer() override;
virtual ma_engine_config configureEngine() override;
const virtual unsigned int getSamplerate() const;
unsigned int samplerate_ = 48000;
unsigned int channels_ = 2;
};
+9
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@@ -11,10 +11,13 @@ class PlayerEngine {
unsigned int sampleRate_;
unsigned int channels_ = 2;
ma_format format_ = ma_format_unknown;
ma_context context_;
public:
PlayerEngine();
PlayerEngine( unsigned int sampleRate, unsigned int channels, ma_format format );
~PlayerEngine();
ma_device getDevice() const;
unsigned int getChannels() const;
unsigned int getSampleRate() const;
@@ -24,4 +27,10 @@ class PlayerEngine {
void setSampleRate( unsigned int sampleRate );
void setChannels( unsigned int channels );
void setFormat( ma_format format );
ma_device_data_proc data_callback();
void configureDevice( ma_context& context );
void initDevice ();
void initEngine();
};
+17
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@@ -0,0 +1,17 @@
#pragma once
#include "Player.h"
class PlayerLocal : public Player {
public:
void next() override;
void previous() override;
ma_uint64 getPlayheadPosition () override;
void loadFile ( Track track ) override;
void addToQueue( Track& track );
void playQueue();
private:
unsigned int currentTrack_;
};
+73
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@@ -0,0 +1,73 @@
#include "../include/Database.h"
#include "../include/Player.h"
#include <sqlite3.h>
#include <stdexcept>
using db = Database;
using queue = std::vector<Track>;
db::Database( const char* filename, sqlite3** db ) : db_( *db ){
if ( sqlite3_open( filename, db ) != SQLITE_OK ) {
throw std::runtime_error( std::string ("Database connection failed!" ) );
};
}
db::~Database() {
sqlite3_close( db_ );
}
void db::fetch( const std::string& query ) {
sqlite3_stmt* stmt;
int rc = sqlite3_prepare_v2( db_, query.c_str(), -1, &stmt, nullptr );
if ( rc != SQLITE_OK ) {
throw std::runtime_error(
std::string( "Failed to prepare statement: ") + sqlite3_errmsg( db_ )
);
while (( rc = sqlite3_step( stmt )) == SQLITE_ROW ) {
Track t;
Player p;
const unsigned char* artist = sqlite3_column_text( stmnt, 0 );
const unsigned char* title = sqlite3_column_text( stmt, 1 );
const unsigned char* album = sqlite3_column_text( stmt, 2 );
unsigned int trackNr = sqlite3_column_int( stmt, 3 );
const unsigned char* filePath = sqlite3_column_text( stmt, 4 );
t.artist = artist ? reinterpret_cast<const char*>( artist ) : "";
t.title = title ? reinterpret_cast<const char*>( title ) : "";
t.album = album ? reinterpret_cast<const char*>( album ) : "";
t.trackNr = trackNr;
t.filePath = filePath ? reinterpret_cast<const char*>( filePath ) : "";
p.addToQueue( t );
}
}
sqlite3_finalize( stmt );
}
void db::fetchAlbum( const std::string& album ) {
sqlite3_stmt* stmt;
const char* sql = "SELECT artist, title, album, trackNr from songs WHERE album = ? ORDER BY trackNr; ";
if ( sqlite3_prepare_v2( db_, sql, -1, &stmt, nullptr ) != SQLITE_OK ) {
throw std::runtime_error( sqlite3_errmsg( db_ ) );
}
sqlite3_bind_text( stmt, 1, album.c_str(), -1, SQLITE_TRANSIENT );
while ( sqlite3_step( stmt ) == SQLITE_ROW ) {
Track t;
Player p;
t.artist = reinterpret_cast<const char*> ( sqlite3_column_text( stmt, 0 ));
t.title = reinterpret_cast<const char*> ( sqlite3_column_text( stmt, 1 ));
t.album = reinterpret_cast<const char*> ( sqlite3_column_text( stmt, 1 ));
t.trackNr = sqlite3_column_int( stmt, 3 );
p.addToQueue( t );
}
}
+54 -42
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@@ -3,61 +3,73 @@
#include <memory>
#include <stdexcept>
using PE = PlaybackEngine;
PE::PlaybackEngine(){
PE::PlaybackEngine () {
configureDecoder();
configureDevice();
}
PE::~PlaybackEngine() {
ma_device_uninit( &device_);
ma_decoder_uninit( &state.decoder );
PE::~PlaybackEngine () {
ma_device_uninit ( &device_ );
ma_decoder_uninit ( &state.decoder );
}
void PE::data_callback( ma_device* pDevice, void* pOutput, const void*, ma_uint32 frameCount ){
std::unique_ptr<PlaybackState> state = std::unique_ptr<PlaybackState> ( static_cast<PlaybackState*>( pDevice->pUserData ));
ma_uint64 framesRead = 0;
ma_result result = ma_decoder_read_pcm_frames( &state->decoder, pOutput, frameCount, &framesRead );
if ( result != MA_SUCCESS || framesRead < frameCount ) { state->finished.store(true); }
};
void PE::data_callback ( ma_device *pDevice, void *pOutput, const void *, ma_uint32 frameCount ) {
std::unique_ptr<PlaybackState> state =
std::unique_ptr<PlaybackState> ( static_cast<PlaybackState *> ( pDevice->pUserData ) );
ma_uint64 framesRead = 0;
ma_result result = ma_decoder_read_pcm_frames ( &state->decoder, pOutput, frameCount, &framesRead );
if ( result != MA_SUCCESS || framesRead < frameCount ) {
state->finished.store ( true );
}
};
void PE::configureDevice() {
ma_device_config deviceConfig = ma_device_config_init( ma_device_type_playback );
void PE::configureDevice () {
ma_device_config deviceConfig = ma_device_config_init ( ma_device_type_playback );
deviceConfig.playback.format = state.decoder.outputFormat;
deviceConfig.playback.channels = state.decoder.outputChannels;
deviceConfig.sampleRate = state.decoder.outputSampleRate;
deviceConfig.dataCallback = PE::data_callback;
deviceConfig.pUserData = &state;
}
deviceConfig.playback.format = state.decoder.outputFormat;
deviceConfig.playback.channels = state.decoder.outputChannels;
deviceConfig.sampleRate = state.decoder.outputSampleRate;
deviceConfig.dataCallback = PE::data_callback;
deviceConfig.pUserData = &state;
}
void PE::configureDecoder(){
ma_decoder_config decoderConfig = ma_decoder_config_init( format_, 0, sampleRate_ );
}
void PE::configureDecoder () { ma_decoder_config decoderConfig = ma_decoder_config_init ( format_, 0, sampleRate_ ); }
void PE::initDevice(){
if ( ma_device_init( nullptr, &deviceConfig, &device_ ) != MA_SUCCESS ) {
throw std::runtime_error( "failed to open file.");
}
}
void PE::initDecoder( const char* filePath ) {
if ( ma_decoder_init_file( filePath, &decoderConfig, &state.decoder) != MA_SUCCESS ){
throw std::runtime_error( "Failed to open {filePath}.");
void PE::initDevice () {
if ( ma_device_init ( nullptr, &deviceConfig, &device_ ) != MA_SUCCESS ) {
throw std::runtime_error ( "failed to open file." );
}
}
void PE::startPlayback(){
//ma_decoder_init_file( filePath, &decoderConfig, &decoder );
if ( ma_device_start( &device_ ) != MA_SUCCESS ) {
throw std::runtime_error( "Failed to start playback device.\n");
ma_device_uninit( &device_ );
ma_decoder_uninit( &state.decoder );
}
}
void PE::initDecoder ( const char *filePath ) {
if ( ma_decoder_init_file ( filePath, &decoderConfig, &state.decoder ) != MA_SUCCESS ) {
throw std::runtime_error ( "Failed to open {filePath}." );
}
}
void PE::stopPlayback() {
ma_device_stop( &device_ );
}
void PE::uninitDecoder() {
ma_decoder_uninit( &state.decoder );
}
void PE::startPlayback () {
// ma_decoder_init_file( filePath, &decoderConfig, &decoder );
if ( ma_device_start ( &device_ ) != MA_SUCCESS ) {
throw std::runtime_error ( "Failed to start playback device.\n" );
ma_device_uninit ( &device_ );
ma_decoder_uninit ( &state.decoder );
}
}
void PE::stopPlayback () { ma_device_stop ( &device_ ); }
void PE::seek ( ma_uint64 frame ) {
auto decoder = state.decoder;
ma_decoder_seek_to_pcm_frame ( &state.decoder, frame );
}
auto PE::getPosition () {
ma_decoder_get_cursor_in_pcm_frames ( &state.decoder, &cursor_ );
return cursor_;
}
+7 -1
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@@ -1,3 +1,9 @@
#include "../include/Player.h"
#include "../include/PlaybackEngine.h"
//#include "../include/miniaudio.h"
// Transport controls
void Player::play () { PE_.startPlayback(); }
void Player::stop () { PE_.stopPlayback(); }
void Player::pause () { PE_.pausePlayback(); }
ma_uint64 Player::getPlayheadPosition () { return PE_.getPosition(); }
+37 -1
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@@ -1,9 +1,23 @@
#include "../include/PlayerEngine.h"
#include <stdexcept>
using pe = PlayerEngine;
// Constructor
pe::PlayerEngine( unsigned int sampleRate, unsigned int channels, ma_format format ) : sampleRate_{ sampleRate }, channels_{ channels }, format_( format ) {}
pe::PlayerEngine(){
configureDevice(context_ );
initDevice();
ma_device_start( &device_ );
}
pe::PlayerEngine( unsigned int sampleRate, unsigned int channels, ma_format format ) : sampleRate_{ sampleRate }, channels_{ channels }, format_( format ) {
configureDevice(context_ );
initDevice();
ma_device_start( &device_ );
}
pe::~PlayerEngine(){
ma_device_uninit( &device_ );
}
// Getters
ma_device pe::getDevice() const { return device_; }
@@ -16,3 +30,25 @@ using pe = PlayerEngine;
void pe::setSampleRate ( unsigned int sampleRate ) { sampleRate_ = sampleRate; }
void pe::setChannels( unsigned int channels ) { channels_ = channels; }
void pe::setFormat( ma_format format ) { format_ = format; }
void pe::configureDevice( ma_context& context ) {
ma_device_config conf = deviceConfig_;
conf = ma_device_config_init( ma_device_type_playback);
conf.playback.format = format_;
conf.playback.channels = channels_;
conf.sampleRate = sampleRate_;
conf.dataCallback = data_callback();
}
void pe::initDevice() {
if( ma_device_init( NULL, &deviceConfig_, &device_ ) != MA_SUCCESS) {
throw std::runtime_error{ "Device could not be initialized." };
}
}
void initEngine() {
ma_result result;
ma_engine_config conf;
conf = ma_engine_config_init();
// TODO resource Manager
}
+37
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@@ -0,0 +1,37 @@
#include "../include/PlayerLocal.h"
#include "../include/Player.h"
void Player::play () { PE_.startPlayback(); }
void Player::stop () { PE_.stopPlayback(); }
void PlayerLocal::next() {
unsigned int nextTrack = ++currentTrack_;
PE_.uninitDecoder();
loadFile( queue_.at( ++currentTrack_));
PE_.startPlayback();
}
void PlayerLocal::previous() {
unsigned int previousTrack = --currentTrack_;
PE_.uninitDecoder();
loadFile( queue_.at( --currentTrack_));
PE_.startPlayback();
}
ma_uint64 Player::getPlayheadPosition () { return PE_.getPosition(); };
void PlayerLocal::loadFile ( Track track ) {
const char *fp = track.filePath;
PE_.initDecoder ( fp );
}
void PlayerLocal::addToQueue( Track& track ) {
queue_.push_back( track );
}
void::PlayerLocal::playQueue() {
for ( Track track : queue_ ) {
loadFile( track );
play();
++currentTrack_;
}
}