Add Database and refactor player/playback

Add Database class with SQLite fetch/fetchAlbum methods. Refactor
PlaybackEngine (data callback, seek, getPosition, decoder lifecycle)
and Player API (PlaybackEngine member, queue handling, PlayerLocal).
Update Metadata::Track fields to include artist/title/album/trackNr/length.
This commit is contained in:
2026-06-20 15:19:34 +02:00
parent 2130d95ed5
commit 80bffc0fdd
11 changed files with 315 additions and 104 deletions
+36 -43
View File
@@ -1,63 +1,56 @@
#pragma once
#include "../include/Metadata.h"
#include "../include/PlaybackEngine.h"
#include "../include/miniaudio.h"
#include <memory>
#include <string>
#include <vector>
#include <memory>
using Queue = std::vector<Track>;
class Player {
public:
virtual ~Player() = delete;
public:
virtual ~Player ();
virtual void initPlayer();
void loadFile() const;
virtual void initPlayer ();
virtual void loadFile ( Track track );
// Transport Control
virtual void play() const;
virtual void stop() const;
virtual void pause() const;
virtual void previous() const;
virtual void next() const;
// Transport Control
virtual void play ();
virtual void stop ();
virtual void pause ();
virtual void previous ();
virtual void next ();
virtual void getPlayheadPosition() const;
virtual void setPlayheadPosition() const;
virtual ma_uint64 getPlayheadPosition ();
virtual void setPlayheadPosition () const;
// get Metadat
virtual std::string& getArtist() const;
virtual std::string& getTitle() const;
virtual std::string& getAlbum() const;
virtual unsigned int getTrackNr() const;
// get Metadat
virtual std::string &getArtist () const;
virtual std::string &getTitle () const;
virtual std::string &getAlbum () const;
virtual unsigned int getTrackNr () const;
// Player Queue
Queue getQueue() const;
Queue clearQueue();
Queue addToQueue( Track& track );
Queue rempveFromQueue( Track& track );
Queue shuffleQueue();
// Player Queue
Queue getQueue () const;
Queue clearQueue ();
void addToQueue ( Track &track );
Queue rempveFromQueue ( Track &track );
Queue shuffleQueue ();
private:
std::string artist_;
std::string title_;
std::string album_;
std::string trackNr_;
std::string filePath_;
Queue queue_;
unsigned int samplerate_ = 48000;
unsigned int channels_ = 2;
protected:
PlaybackEngine PE_;
Queue queue_;
private:
std::string artist_;
std::string title_;
std::string album_;
std::string trackNr_;
std::string filePath_;
};
class PlayerLocal : public Player {
public:
virtual void initPlayer() override;
virtual ma_engine_config configureEngine() override;
const virtual unsigned int getSamplerate() const;
unsigned int samplerate_ = 48000;
unsigned int channels_ = 2;
};