Files
soundServe/include/Player.h
T

64 lines
1.5 KiB
C++

#pragma once
#include "../include/Metadata.h"
#include "../include/miniaudio.h"
#include <string>
#include <vector>
#include <memory>
using Queue = std::vector<Track>;
class Player {
public:
virtual ~Player() = delete;
virtual void initPlayer();
void loadFile() const;
// Transport Control
virtual void play() const;
virtual void stop() const;
virtual void pause() const;
virtual void previous() const;
virtual void next() const;
virtual void getPlayheadPosition() const;
virtual void setPlayheadPosition() const;
// get Metadat
virtual std::string& getArtist() const;
virtual std::string& getTitle() const;
virtual std::string& getAlbum() const;
virtual unsigned int getTrackNr() const;
// Player Queue
Queue getQueue() const;
Queue clearQueue();
Queue addToQueue( Track& track );
Queue rempveFromQueue( Track& track );
Queue shuffleQueue();
private:
std::string artist_;
std::string title_;
std::string album_;
std::string trackNr_;
std::string filePath_;
Queue queue_;
unsigned int samplerate_ = 48000;
unsigned int channels_ = 2;
};
class PlayerLocal : public Player {
public:
virtual void initPlayer() override;
virtual ma_engine_config configureEngine() override;
const virtual unsigned int getSamplerate() const;
};