Files
soundServe/include/File.h
T
fegger 20c0f9744f Refactor metadata and internal data structures
Replace Metadata.h with Containers.h, introducing a HashTable
implementation with SIMD acceleration and specialized track tracking.
Cleanup PlayerEngine logic by merging it into the playback flow and
refactoring several internal API signatures.
2026-06-20 22:04:26 +02:00

23 lines
521 B
C++

#pragma once
#include "Containers.h"
#include <filesystem>
#include <vector>
#include <string>
namespace fs = std::filesystem;
class File {
public:
void importFile( std::string fileName );
void importFolder( const std::string& folderPath, std::vector<Track>& tracks );
void readFileTag( const char* fileName );
std::string parseFiletype( const std::string& path );
private:
std::string path_;
fs::path musicFolder_ = "data/";
std::string fileName_;
};