feat(capture): add Phase 3 PipeWire capture stub and config string safety

Add a linkable CaptureFactory stub so the capture API can be consumed

without unresolved symbols. Change remaining config string_view fields to

std::string to prevent dangling references. Update handoff memory.
This commit is contained in:
2026-09-07 10:08:02 +02:00
parent 71218b1b1f
commit 6f4c670aa8
6 changed files with 58 additions and 24 deletions
+12 -10
View File
@@ -3,26 +3,31 @@
#include <cstdint>
#include <memory>
#include <optional>
#include <span>
#include <string_view>
#include <string>
#include <variant>
#include <vector>
namespace sc {
enum class PixelFormat {
Rgba,
Yuv420p,
};
// Opaque resource owned by the capture implementation.
struct CapturedFrame {
int width = 0;
int height = 0;
uint64_t timestamp_ns = 0; // capture clock, monotonic
PixelFormat pixel_format = PixelFormat::Rgba;
int stride = 0; // bytes per row for the first plane; 0 means packed
std::vector<std::byte> pixels;
// TODO: pixel format, stride, FD handle for dmabuf
};
// Capture target: whole monitor, specific window, or a region.
struct CaptureTargetWholeScreen {};
struct CaptureTargetWindow {
std::string_view window_id;
std::string window_id;
};
struct CaptureTargetRegion {
int x = 0;
@@ -31,13 +36,10 @@ struct CaptureTargetRegion {
int height = 0;
};
using CaptureTarget = std::variant<
CaptureTargetWholeScreen,
CaptureTargetWindow,
CaptureTargetRegion>;
using CaptureTarget = std::variant<CaptureTargetWholeScreen, CaptureTargetWindow, CaptureTargetRegion>;
class CaptureSession {
public:
public:
virtual ~CaptureSession() = default;
// Blocking call to acquire one frame. Returns std::nullopt on graceful stop.
@@ -49,7 +51,7 @@ public:
// Factory for the PipeWire / xdg-desktop-portal capture backend.
class CaptureFactory {
public:
public:
static std::unique_ptr<CaptureSession> create(CaptureTarget target);
};
+8 -10
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@@ -2,36 +2,34 @@
#include "screencast/codec/decoder.h"
#include <cstdint>
#include <memory>
#include <optional>
#include <string_view>
#include <string>
namespace sc {
struct RendererConfig {
std::string_view window_title = "screencast receiver";
std::string window_title = "screencast receiver";
int initial_width = 1280;
int initial_height = 720;
};
class Renderer {
public:
virtual ~Renderer () = default;
virtual ~Renderer() = default;
// Present one decoded frame. Returns false if the window was closed.
virtual bool present ( const DecodedFrame &frame ) = 0;
virtual bool present(const DecodedFrame& frame) = 0;
// Pump events (window close, resize). Non-blocking.
virtual bool poll_events () = 0;
virtual bool poll_events() = 0;
// Destroy the window and release GPU resources.
virtual void shutdown () = 0;
virtual void shutdown() = 0;
};
class RendererFactory {
public:
static std::unique_ptr<Renderer> create ( const RendererConfig &config );
static std::unique_ptr<Renderer> create(const RendererConfig& config);
};
} // namespace sc
} // namespace sc