943596da6d
Loss recovery for the streaming path: - PLI over signaling: the depacketizer now reports damaged frames (DepacketizeResult) and the receiver asks the sender for a keyframe (SessionPli, rate-limited to one per 500 ms). The sender keeps the signaling channel open during the session and honors PLIs through the new thread-safe SenderPipeline::request_keyframe(). Recovery takes one frame time instead of waiting out the GOP. - RtpJitterBuffer: reorders RTP packets by sequence number (16 packets / 60 ms) before the in-order depacketizer, so Wi-Fi reordering is not misread as loss; in-order streams release immediately, and a straggler older than the delivered sequence is discarded. - Hardware H.264 decode probe: DecoderFactory tries h264_v4l2m2m (the VideoCore path on the Pi) with an automatic software fallback and a clear journal line for the chosen path; --swdecode opts out. Validated: PLI end-to-end with a probe that drops a mid-keyframe packet over real UDP (receiver logged the damaged frame and the PLI arrived with the session id); hardware probe fails cleanly and falls back on this desktop; jitter reordering covered by unit tests. meson test 5/5 in both build configurations, valgrind clean.
65 lines
2.0 KiB
C++
65 lines
2.0 KiB
C++
#pragma once
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#include "screencast/network/error.h"
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#include "screencast/network/transport.h"
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#include <cstdint>
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#include <functional>
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#include <memory>
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#include <string>
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#include <variant>
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namespace sc {
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// JSON-based control messages exchanged before or during a session. The wire
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// format is one JSON object per newline-terminated TCP line; a WebSocket
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// transport can replace TCP in a later phase without changing these types.
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struct SessionOffer {
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std::string session_id;
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std::string codec_name;
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int width = 0; // informational; the stream carries its own SPS/PPS
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int height = 0;
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int frame_rate_num = 30;
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int frame_rate_den = 1;
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Endpoint rtp_endpoint; // unused by the receiver; kept for symmetry
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};
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struct SessionAnswer {
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std::string session_id;
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// The address may be empty: the sender then targets the address of its
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// signaling connection and the port carried here.
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Endpoint rtp_endpoint;
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};
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// Picture Loss Indication: the receiver asks the sender for a keyframe
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// after discarding a damaged frame.
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struct SessionPli {
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std::string session_id;
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};
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using SignalingMessage = std::variant<SessionOffer, SessionAnswer, SessionPli>;
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class SignalingChannel {
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public:
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using MessageCallback = std::function<void(const SignalingMessage&)>;
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virtual ~SignalingChannel() = default;
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// Client channels connect to a receiver's signaling server.
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virtual bool connect(const Endpoint& server) = 0;
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virtual void send(const SignalingMessage& message) = 0;
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virtual void on_message(MessageCallback callback) = 0;
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virtual void disconnect() = 0;
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};
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class SignalingFactory {
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public:
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// A client channel that connects to a receiver's signaling server.
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static NetworkResult<std::unique_ptr<SignalingChannel>> create_client();
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// A server channel listening on the given port; it keeps the most
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// recent connection as its active peer.
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static NetworkResult<std::unique_ptr<SignalingChannel>> create_server(uint16_t port);
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};
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} // namespace sc
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