Refactor metadata and internal data structures

Replace Metadata.h with Containers.h, introducing a HashTable
implementation with SIMD acceleration and specialized track tracking.
Cleanup PlayerEngine logic by merging it into the playback flow and
refactoring several internal API signatures.
This commit is contained in:
2026-06-20 22:04:26 +02:00
parent 80bffc0fdd
commit 20c0f9744f
14 changed files with 345 additions and 162 deletions
+4 -3
View File
@@ -1,6 +1,6 @@
#pragma once
#include "Metadata.h"
#include "Containers.h"
#include <sqlite3.h>
@@ -10,8 +10,9 @@ class Database {
public:
Database( const char* filename, sqlite3** db );
~Database();
void fetch( const std::string& query );
void fetchAlbum( const std::string& album );
void fetch( const std::string& query ) const;
void fetchAlbum( const std::string& album ) const;
void fetchAll() const;
void addSong( );
private:
sqlite3* db_;