Commit Graph

5 Commits

Author SHA1 Message Date
fegger 30538fba73 perf(codec): upgrade x264 preset and downscale to the receiver display
Two quality improvements:

Preset: ultrafast -> veryfast. Unlocks Main profile with CABAC
entropy coding, hexagonal motion search, 3 reference frames, and
adaptive quantization — typically 30-40% better quality at the same
bitrate. The desktop handles the extra encoding cost trivially
(150+ fps at 1080p).

Downscaling: the receiver now advertises its display resolution in
the signaling answer (display_width/display_height, 0 = unknown).
When the capture exceeds the display (e.g. 2256x1504 source on a
1920x1080 receiver), the sender scales down preserving aspect ratio
before encoding — the same sws_scale pass that already converts the
pixel format also handles the resolution change, so there is no
extra step. This concentrates the entire bitrate into pixels the
display actually shows (~2.7x more bits per visible pixel at
4000 kbps when going from 2256x1504 to 1620x1080).

The renderer caches the display size during window creation
(native monitor resolution in fullscreen/KMSDRM; window size
otherwise). The receiver includes it in every signaling answer; the
sender pipeline computes aspect-preserving, even-rounded scaled
dimensions when the display is smaller than the capture.

meson test 5/5 in both configurations, valgrind clean.
2026-09-09 11:02:42 +02:00
fegger 7c04506dde feat(render): fullscreen headless receiver with letterboxing
A headless receiver has no window manager, so a windowed window is
meaningless there — the screencast should simply fill the screen. The
renderer now goes borderless fullscreen automatically when SDL runs
the KMSDRM backend, and --fullscreen forces the same behavior in
desktop sessions. The video keeps its aspect ratio via
SDL_SetRenderLogicalPresentation(LETTERBOX): a 4:3 desktop on a 16:9
TV renders with black bars instead of a stretched picture, the cursor
is hidden, and the clear-before-draw keeps the bars black.

Verified live on a 3440x1440 monitor: the --fullscreen receiver window
covered the entire display while a 4:3 synthetic feed rendered with
pure-black pillarbox bars (Y=0/SAT=0) and a saturated-red center
(V=254). meson test 5/5 in both build configurations.
2026-09-07 13:18:08 +02:00
fegger 10870bc6c9 feat(app): implement Phase 5 local UDP sender->receiver loopback
Wire the first end-to-end pipeline: capture -> encode -> packetize ->
UDP -> depacketize -> decode -> render.

- UdpRtpTransport: raw POSIX UDP sockets (IPv4 via getaddrinfo), a
  receive jthread woken by socket close on stop; port 0 skips binding
  so the sender uses an OS-assigned source port. ASIO stays deferred
  to the signaling phase per ARCHITECTURE.md.
- SdlRenderer: SDL3 window/renderer with RGBA texture upload; the
  texture is recreated on resolution change. RendererFactory now
  returns RendererResult so SDL init failures carry a message,
  mirroring the codec/capture error patterns.
- screencast binary: parse_cli plus SenderPipeline/ReceiverPipeline
  per the app scaffolds; the sender creates its encoder once capture
  reports real dimensions, the receiver keeps a bounded 3-frame queue
  to hold latency down and renders on its own thread until the window
  closes. cli argv signature fixed to 'const char* const*' so main's
  argv converts implicitly.
- Encoder: drop AV_CODEC_FLAG_GLOBAL_HEADER so libx264 repeats SPS/PPS
  in-band at each keyframe -- the receiver decodes from the bitstream
  alone, which also makes mid-stream joins and later PLI recovery
  work without out-of-band parameter negotiation. The round-trip test
  now exercises exactly that path.
- tests: new udp-loopback integration test pushes synthetic frames
  through a real localhost socket and decodes 10/10 frames with the
  right dimensions; valgrind clean (loopback + codec). meson test 4/4.

Manual validation on the desktop (receiver window shows the captured
desktop) is documented in docs/RUNBOOK.md.
2026-09-07 11:02:40 +02:00
fegger 6f4c670aa8 feat(capture): add Phase 3 PipeWire capture stub and config string safety
Add a linkable CaptureFactory stub so the capture API can be consumed

without unresolved symbols. Change remaining config string_view fields to

std::string to prevent dangling references. Update handoff memory.
2026-09-07 10:08:02 +02:00
fegger 742611b841 Scaffold C++20 screencast project with Meson, agent workflow, and phase plan 2026-08-28 21:54:32 +02:00